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  1. #11
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Lasivian View Post
    Yes, but there is no need for EXP on the level 50 18-hour ventures.
    Hence you should be doing quick ventures is what the others are trying to say.
    (0)

  2. #12
    Player
    Lasivian's Avatar
    Join Date
    Jul 2014
    Location
    Seattle
    Posts
    63
    Character
    Lasivian Leandros
    World
    Excalibur
    Main Class
    Archer Lv 50
    Also i'm noticing that there is no materia coming from the highest levels, but the lower 18-hour ventures returned materia.
    (1)

  3. #13
    Player
    Lasivian's Avatar
    Join Date
    Jul 2014
    Location
    Seattle
    Posts
    63
    Character
    Lasivian Leandros
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zedd702 View Post
    Hence you should be doing quick ventures is what the others are trying to say.
    Right, and I am saying that means that the 383/308 level 50 18-hour ventures are broken.
    (0)

  4. #14
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Lasivian View Post
    Also i'm noticing that there is no materia coming from the highest levels, but the lower 18-hour ventures returned materia.
    I actually did get a couple varieties of materia from the highest level 18 hour venture from both PGL and MIN retainers recently, though of course they never bring back anything better than tier 3, and I'm not even sure I've ever seen on of those.

    What really bugs me is how extremely rare they make the class specific minions. If you want them to be really rare just make them untradable and make it so that they can only return it once. I've been wanting a minecart for a loooong damn time. Long enough to have several stacks of darksteel, volcanic rocksalt, and gold.
    (0)

  5. #15
    Player
    Lasivian's Avatar
    Join Date
    Jul 2014
    Location
    Seattle
    Posts
    63
    Character
    Lasivian Leandros
    World
    Excalibur
    Main Class
    Archer Lv 50
    From the 2.4 patch notes:

    Certain items available in the following exploration ventures have been changed:
    Highland Exploration XII
    Highland Exploration XIV
    Woodland Exploration XIV
    Waterside Exploration XIV

    And there is a new XV level venture.
    (0)

  6. #16
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    the problem with quick ventures is they cost so much more ventures if you send them out 4 times a day and have 4 retainers thats a lot of seals to gain to replace the ventures your spending. whether they be hunt seals or gc or even doing beastribe and leves or treasure maps will cost you a lot of time for what mainly is junk returned as well.

    the 18 hour ventures should have a reasonable chance to return something of value or atleast of reasonable use since obviously value would decrease due to more being found.

    why floss silk is so rare baffles me as the other two pieces of glam for the set are common and cheaply made.

    at the very least they should be offering more mats from the current myth purchase's (cashmere, saurian, tawny latex) and not gold ore and darksteel and volcanic rock salt.

    maybe they can even on occasion bring back stacks of ventures or some of those sands of time / oils of time. something of value to the player and not neccisarly tradable.
    (0)
    Last edited by chidarake; 10-28-2014 at 06:06 AM.

  7. #17
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    They added the awesome Fat Cat minion to Waterside Exploration XIV. Waterside exploration now has a worthwhile reward .
    (0)

  8. #18
    Player
    Santherelle's Avatar
    Join Date
    Jan 2014
    Location
    Posts
    302
    Character
    Santhelle Valentione
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Whiston View Post
    Over and over and over...
    and over and over and over and over
    (0)

  9. #19
    Player
    Moerser's Avatar
    Join Date
    Sep 2013
    Location
    1st Char was Gridania
    Posts
    161
    Character
    Chiyoko Hikeshibaba
    World
    Siren
    Main Class
    Paladin Lv 100
    Ahoi
    I rly dont know whats the problem.
    Srsly, this is a BONUS task u "can" do if u "want", nothin more nothin less.
    If ur retainer come along with great items, well fine...Nicely done my beloved female Miquote slave *petpetpet*.
    If not, who cares?
    Its not expensive, nor issit much time consumin anyhow to get those ventures.
    5 pieces at the costs of 1k GC seals, thats nothin if u ask me.

    And about that inventory slot...cummon, lame excuse to get better items much?
    I like it, i have nearly no problem with it at all.

    Tough.
    1. Ur Retainers should be able to wear GC equipment. (of ur GC)
    2. There could be a wider variety of items. More fun stuff.

    Greetz,
    Mörser out
    (0)

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