

One of the main story quests in 1.0 made you run past a bunch of level 90 mobs which was done by either using invincible on a paladin or waiting a bunch for them to be in just the right spot to sneak by. But on occasion one would see you and you would have to go back to the hp and start over this did nothing but annoy the player. Made them ask why do they put level 90 mobs in the way on this story quest?



If i remember it right, in the Black Shroud lv 10 or 15 leve area were also wolves with higher level. Made it very hard to do any leve there until the wolves got removedOne of the main story quests in 1.0 made you run past a bunch of level 90 mobs which was done by either using invincible on a paladin or waiting a bunch for them to be in just the right spot to sneak by. But on occasion one would see you and you would have to go back to the hp and start over this did nothing but annoy the player. Made them ask why do they put level 90 mobs in the way on this story quest?



I remember this quest, had to run around and /pray to the Twelve altars... ah, the one in the deep Shroud was such a pain to get to.One of the main story quests in 1.0 made you run past a bunch of level 90 mobs which was done by either using invincible on a paladin or waiting a bunch for them to be in just the right spot to sneak by. But on occasion one would see you and you would have to go back to the hp and start over this did nothing but annoy the player. Made them ask why do they put level 90 mobs in the way on this story quest?
I miss 1.0.
I played it until closing day.
But I also like 2.0.
Very different game, but still fun.
I wouldn't like Tanaka's team back in charge, but I would love him to have some input on the game.
Alas, he's moved on.
Oh well.


FFXI - which ends up a far better game when Matsui took over, with improvements by leaps and bound in the space of ONE year. He actually listened to what people wanted, and made changes accordingly based on feedback from player. Tanaka probably a good producer for SINGLE player game experience, but he is definitely the worst one for multi player. His vision is not fun gaming experience, it is second life full time job total commitment HARD work experience, that ask for your full total dedication. Sorry, I rather work and make money if this is the case. Yoshi created a fun theme park game, you log in, you play, new flavor every 3-4 months. Take off your nostalgia glasses. I don't live in the yesteryear and glory of the past. FF14 V.1 failed miserably, even with all the fixes, get with the program, and welcome to NOW.


Tanaka got ousted as director 2.5 months after the game was out he did not last long. The launch version of FFXIV was not good at all and they apologized for it. Stuff just didn't work, random exp for taking actions, copy paste areas, unresponsive UI and actions, no endgame or dungeons it was just grind mobs do leves for the most part, and the retainer system where you looked through all these retainers in market wards to try and find what you want to buy.
For the most part all the changes to FFXIV even in 1.0 where done by Yoshi's team. They actually updated 1.0 while developing 2.0 at the same time. Yoshi P did something amazing he actually fixed the game turned it into something playable.
http://lodestone.finalfantasyxiv.com...283.1413766950
and also
http://lodestone.finalfantasyxiv.com...283.1413766950
beg to differ, but...eh. Hyperbole reigns supreme online.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




