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  1. #111
    Player
    RecklessLife's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    23
    Character
    Mutlu Dougan
    World
    Moogle
    Main Class
    Machinist Lv 60
    Quote Originally Posted by cookiecutter View Post
    Technically it does when the expansion comes out. If you're going back there to farm gear anyway.
    True, but better then than now.
    (0)

  2. #112
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Yeah, once 3.0 comes out, the Coil of Bahamut will most likely have a Level Sync option. Since we're all level 50 with i110/i130 right now, and when 3.0 comes out, we'll all be Level 60 with god-knows-what-i-level-we-will-have.

    ouo
    (0)

  3. #113
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RecklessLife View Post
    That doesn't apply to coil.
    Well I pretty sure there be a level lock eventually once the level cap is increase to 60.
    (0)

  4. #114
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Too bad nerfing old hard content does not help the bad player improve himself/herself in the long run. Once these bad players try the latest harder content without these nerfs and echo stacks they become accustomed to, they'll just start complaining how it's too hard for them again and then come to these forums complaining how successful end-game raiders are jerks by not helping them and how these new end game fights are "impossible."
    (8)

  5. #115
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gucci_Charms View Post
    Too bad nerfing old hard content does not help the bad player improve himself/herself in the long run. Once these bad players try the latest harder content without these nerfs and echo stacks they become accustomed to, they'll just start complaining how it's too hard for them again and then come to these forums complaining how successful end-game raiders are jerks by not helping them and how these new end game fights are "impossible."
    Most will be doing Second Coil of bahumut, because most causals usually dont rush content and dont have the excess time like some players do etc. Once people do get to final coil most likely be talking about the adjustment to that one see you on that future forums for that discussion.
    (0)

  6. #116
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LiveVoltage View Post
    Lol, have you not read my previous posts? I know the mechanics for turn 5. I can beat coil. My problem is that either nobody wants to help, they charge too much for me to buy their help or if I get help, they wont or cant even clear content because they are expecting to be carried through it. It's not my fault that I havent cleared T5 yet. It's the fault of everyone else and I shouldnt have to suffer because nobody wants to help.

    Bottom line is, if the current endgame groups have cleared and milked the current hardest content for all it's worth, then it shouldn't matter if they nerf old content or not.
    Find better friends then. Your current friendship group must be pretty horrible if they cannot take 10 mins of their time to help you with a fight.
    (8)

  7. #117
    Player
    LiveVoltage's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    73
    Character
    Sarnai Dotharl
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    I mean. The content shouldn't be nerfed to the point where you can clear it easily, but it shouldn't be as hard as it is currently.

    Alot of people keep basically saying "git gud". Well, some of us are good. It's just that when we attempt to clear it, we keep getting a bad hand of teammates to help us.

    Quote Originally Posted by Audacity View Post
    Find better friends then. Your current friendship group must be pretty horrible if they cannot take 10 mins of their time to help you with a fight.
    You do realise i come from Balmung, which is the unoffical RP server? Most people are busy RPing or doing there own thing and even when they arent, they dont really help you unless youre a friend and only if they are in the mood.

    Balmung=Good Friendly RP community
    PvE or endgame wise=very closed doors to others. Wont help save for a price.
    (0)
    Last edited by LiveVoltage; 10-23-2014 at 02:49 AM.

  8. #118
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Barboron View Post
    I think the coil is easy as it is, I don't mind the easing up on it but they have to accommodate both the "core" players and those that are more "casual", to each their own play type. Let the core players get through while it's difficult and if the more casual players can wait until the next one, let them wait.
    The problem with this is you assume the 'core' playerbase are those actively challenging and farming the newest high-end content each patch....you all however, are the MINORITY. Not only that, but many of the high-end raiders actually play the game far less than others....and are apt to completely overlook much of the games additional content.

    The 'core' playerbase are the people sitting on the sidelines, waiting for some of this content to at least be added to the DF queue. Seriously, I don't need it 'easier' I need it more accessible. Having to rely on a static team to always show up, always get along and all work together just doesn't work for my schedule atm. Not only that, but the lockouts make it so FC mates can't even help other FC mates. It's a 'you're on my team or sorry but screw you' type of content. In any content gated like this, there will be people who otherwise could pull their own weight and clear it, but simply can't find a dedicated group to do it with. So what happens, is you have a loyal, dedicated part of the playerbase, people who log in every day for a couple hours or more, basically 'stuck' in progression until they either 'get lucky' or things are nerfed so the ave pug w/ modest practice can clear it.

    As to letting them wait....well, how long should they have to wait? Most 'hard core' static coil crashers now have their full bis main, secondary and some even more sets of armor. Furthermore, most are completely burnt out on BC 2 as they have been grinding it now every week on the nose for MONTHS. Once patch 2.4 comes out, this content will be about 8-10ish months old. Do you really need 8-10 months to proove your Epeen? Really, what SE should do is 2.4 release and 'team lock' BC3 content like they do now. Meaning once you get your clear for the week you can't help others....but by patch 2.5, they should keep the difficulty the same but ease up the access restrictions so that now you can enter as often as you like, but only get gear on your first entry/clear (similar to CT/ST only you can lot on every turn the FIRST win you have that week). This would keep the 'Epeen' effect in place for those who need bragging rights, but make it so FC's could actually help people catch up and be ready for the next series of content in a more timely manner. Those who were farming it the extra months will obviously still be better geared, etc....but there is no reason to keep people locked out...just cause.

    Personally, I'm on the fence about 'easing' coil mechanics. On the one hand, I don't like knowing that by the time my friends are ready, things might be nerfed (as well, tbh, my gear is already enough to make it 'easier). But I have also helped 3 different groups of friends, get their T5 clears w/ at least 6ish of them earning 1st clears in each group....and lemme tell you, no gear in the world will fix the 1-hit KO gimmicks that are what actually keep people from clearing that battle. Hours are spent getting people to finally focus on blue/red/green/cast bar...hours. And this battle is still tight enough, that is the wrong key people die at the wrong time, it's a full-party wipe. I just don't know if it still makes logical sense for a battle, over a year old to be so gimmicky...esp after the next patch, this battle literally will just be 'clear it once so you can move on' as the gear by this point, is more or less /meh. So basically, I also pity that one poor bloke, that has the battle down, but still can't find 7 other people who won't trip over their shoes in it (and DF is not a likely option). So for people without teams/large FC's and/or in very casual FC's....they get stuck...because even though this battle is officially 'DFable' the reality is, DF for T5 is still a hellscape. PF may or may not get you people that can assist, so you basically go back to 'you have to find a team' again....and not everyone can do this.

    Now if a good solid portion of the story wasn't gated by Coil, or if further progress wasn't gated by one battle that trips many up (Twin), it'd be fine....but SE even 'fixed' the EX primal progression pattern by making it so Titan EX no longer 'gated' people out of the more relevant primals, and in this case, the storyline connecting each was far weaker (meaning not clearing Iffy EX doesn't make you somehow confused as to why you need to battle Ramuh EX)...maybe it IS time at least T5 was given the same treatment.

    ....I just hope 2nd coil remains somewhat difficult until the expansion.
    (8)
    Last edited by Kinseykinz; 10-23-2014 at 02:59 AM.

  9. #119
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LiveVoltage View Post
    I mean. The content shouldn't be nerfed to the point where you can clear it easily, but it shouldn't be as hard as it is currently.

    Alot of people keep basically saying "git gud". Well, some of us are good. It's just that when we attempt to clear it, we keep getting a bad hand of teammates to help us.



    You do realise i come from Balmung, which is the unoffical RP server? Most people are busy RPing or doing there own thing and even when they arent, they dont really help you unless youre a friend and only if they are in the mood.
    Yeah, so some shitty friends then.
    (5)

  10. #120
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Audacity View Post
    Find better friends then. Your current friendship group must be pretty horrible if they cannot take 10 mins of their time to help you with a fight.
    So you not only insult the player, but now you are off insulting their friends. It is obvious you treat all other players as fodder and take them for granted. Good friends don't have to be high ilevel geared or doing end game raids. They can be 3 start crafters, or a green sprout trying to get to their first 50. They do have the time, but they are not at the stage where is aligns with your interests, that doesn't mean you should abandon your friends.

    The problem is the people being exclusive and making it really difficult to form a static, and that is on top of the logistical problems of scheduling, voice chat, class types, etc. People need to be more inclusive. T5 is getting higher clear rates because you don't actually require a static anymore to clear, any FC with enough experienced people can clear T5 together. But SCOB is all gated by statics due to lockout, and none of which has anything to with friends not helping or not wanting to help. And it will take a lot more than 10 minutes to get practice to clear any of the SCOB turns.
    (3)
    Last edited by NyarukoW; 10-23-2014 at 03:01 AM.

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