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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I do wish that push back effect was removed from dungeons, just keep the bind so they can run away safely if things go bad.
    (4)

  2. #2
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alukah View Post
    I do wish that push back effect was removed from dungeons, just keep the bind so they can run away safely if things go bad.
    Can cross-class Blizzard II for that. The whole point of Fluid Aura is the push back to save you from being wailed on (or interrupt a cast).
    (0)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velox View Post
    Can cross-class Blizzard II for that. The whole point of Fluid Aura is the push back to save you from being wailed on (or interrupt a cast).
    I think the point was that many many WHMs use fluid aura as some kind of DPS skill and end up annoying the rest of the party.

    As a tank and a melee DPS there is nothing more annoying than a WHM using fluid aura. >_>
    (12)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alukah View Post
    I do wish that push back effect was removed from dungeons, just keep the bind so they can run away safely if things go bad.
    But then Cast couldn't push the monsters off the side in the Demon Wall room in Amdapor Keep. :c
    (0)

  5. #5
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ashkendor View Post
    But then Cast couldn't push the monsters off the side in the Demon Wall room in Amdapor Keep. :c
    Does that do anything? Like instantly kill the trash mobs?
    (0)

  6. #6
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ashkendor View Post
    But then Cast couldn't push the monsters off the side in the Demon Wall room in Amdapor Keep. :c
    There are no longer adds for Demon Wall in AK, that was nerfed.
    (0)

  7. #7
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kletian View Post
    Does that do anything? Like instantly kill the trash mobs?

    Quote Originally Posted by DoctorPepper View Post
    There are no longer adds for Demon Wall in AK, that was nerfed.

    On most speed runs through AK that I have done recently, tanks have stopped waiting to skip the Brontotaur/Light-thingy mob before the door to Demon Wall because with extremely high DPS its actually quicker to burn them then wait for the Bronto's line of sight to move.

    The Bronto can be thrown off the edge with Fluid Aura in the room the Demon Wall fight is in for an insta-kill. Then you only have to burn the Dullahan and the light-thingy (forget it's damn name!)
    (0)