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  1. #11
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    You shouldn't be able to get gil using RL money, and i hope they don't allow us to sell cash shop items in game, so if you can find a system that follow those rules they can do w/e they want.

    Don't forget, if RL money gives you access to any in-game currency, it is indeed pay to win.
    I don't think you understand what "Pay to win" means. You wouldn't be outright buying gil. No gil would be generated by this process. You'd simply be trading your item with players that acquired the gil via alternate methods. That's more of a "Trade to win" system.

    Gil doesn't equal "win" in this game anyway. Ask the players that have 60mil+ and still can't beat T6.
    (2)

  2. #12
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raxion View Post
    I don't think you understand what "Pay to win" means. You wouldn't be outright buying gil. No gil would be generated by this process. You'd simply be trading your item with players that acquired the gil via alternate methods. That's more of a "Trade to win" system.

    Gil doesn't equal "win" in this game anyway. Ask the players that have 60mil+ and still can't beat T6.
    Ppl is not thinking enough... with gil you can buy full melded gear, you can buy the materias for your relic, you can buy a big house to improve the recruitment of your FC, you can buy expensive food mostly used in coil... gil affects game-play so it should be obtainable by game-play only, and i don't care about what you or the majority thinks, this is not about preferences or convenience, it's about fair play in a pay to play game.
    (2)

  3. #13
    Player
    Filtiarne's Avatar
    Join Date
    Apr 2011
    Location
    Limsa-Lominsa
    Posts
    154
    Character
    Filtiarne Elite
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    And even with their melded gear, glowy relic, full FC and large house they will still suck just as much as they did before. You can't fix stupid even if you give it a fancy outfit and a turbomansion.
    (5)
    "Listen but closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."

  4. #14
    Player
    PandaOnAcid's Avatar
    Join Date
    May 2014
    Posts
    32
    Character
    Panda Onacid
    World
    Adamantoise
    Main Class
    Lancer Lv 15
    A shop where I can sell my items/gil ingame for real money? Sign me up!
    (0)

  5. #15
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Filtiarne View Post
    snip
    Doesn't matter, it's still in-game currency, i understand, some want this hybrid pay model, or they want to buy cosmetics with gil because they don't have or can't spend more cash, but it still causes an unfair advantage originated outside of the game.

    They may not clear coil with this extra gil, but there's more content, content that involves gil, like housing, and like it or not, content is made to be achieved, not bought. I can understand this happening in a f2p or b2p game, but not here, and adding a semi-free model would just bring more unbalance and unfair play to the game through the cash shop.

    Don't get me wrong, i will keep playing and paying for now, and even buy if i see something fancy, i can tell you i'm not rich in game, i'm being absolutely objective on this matter, and i can assure you that those who use the "quasi free" model, or buy cash shop items with gil, will suffer the worst part.
    (0)

  6. #16
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    Doesn't matter, it's still in-game currency, i understand, some want this hybrid pay model, or they want to buy cosmetics with gil because they don't have or can't spend more cash, but it still causes an unfair advantage originated outside of the game.

    They may not clear coil with this extra gil, but there's more content, content that involves gil, like housing, and like it or not, content is made to be achieved, not bought. I can understand this happening in a f2p or b2p game, but not here, and adding a semi-free model would just bring more unbalance and unfair play to the game through the cash shop.

    Don't get me wrong, i will keep playing and paying for now, and even buy if i see something fancy, i can tell you i'm not rich in game, i'm being absolutely objective on this matter, and i can assure you that those who use the "quasi free" model, or buy cash shop items with gil, will suffer the worst part.
    EVE and Wildstar both use the model of allowing subscription fees to be bought and sold with in-game currency. The system really does work. If you're good at making money in-game, you won't even have to pay for your sub anymore. If you're not, you can sell a monthly sub to people when you need a bit of cash.

    No currency is generated. It's not like everyone would suddenly become mansion-wielding, high-rollers the moment something like this were implemented. The rich players with absurd amounts of gil, would finally have something worthwhile to spend it on, while the poor players that are in dire need of gil would have an alternate method of making gil. No one loses here.
    (1)

  7. #17
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I think an ability to buy cash shop items with an in-game currency would be a good thing as that would effectively eliminate the vast majority of issues with a cash shop.

    A monthly subscription is something that I am on the fence about. On the one hand, it would be great to be able to not have to deal with paying actual money for a subscription if I can gather up enough gil every month. But at the same time, the devs don't get paid in gil, the server maintenance can't be paid for in gil, and you can't pay owners of venues for Fanfest in gil either. That all requires real world currency that comes from the monthly subscriptions. We take away paying for monthly subs, and the game will have to resort to Pay to Win just to make ends meet, nevermind the fact that the game's development schedule ends up getting stretched from five years to ten years, causing each patch release to contain have half as much stuff and take twice as long, servers would have an increased number of malfunctions, and events like Fanfest wouldn't happen anymore.

    I am of the belief of "The more money we put into FFXIV, the more amazing things it can do." They're already looking to hire more localization people and dev team members and that's good. That's fantastic, because the more members of the FFXIV dev team there are, the faster content comes out and the better that content is. Honestly, if I wasn't completely illiterate in Japanese, I'd hop at the chance to be a part of the localization team, regardless of what it paid, just for being able to work on a game that I love.

    I do like the idea of in-game currency buying items on a cash shop. I think that's a great idea that will help ease up on those people who don't want content to exist that they have to pay more money for. But the game lives off of those monthly subs. It needs those monthly subs to keep being a good game. And I'm just not okay with those being buyable with in-game currency.


    EDIT: After reading Raxion's post, I would be okay with something like that where it's the players that sell monthly subs rather than buying them direct from the Mogstation with gil. Because that way, the dev team is still being supported the same way.
    (0)
    Last edited by HakuroDK; 10-22-2014 at 12:07 AM.

  8. #18
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Renik View Post
    ...They may not clear coil with this extra gil, but there's more content, content that involves gil, like housing, and like it or not, content is made to be achieved, not bought. I can understand this happening in a f2p or b2p game, but not here, and adding a semi-free model would just bring more unbalance and unfair play to the game through the cash shop.
    i feel like you are olaf the snowman singing about all the warm and im just sitting here going...


    bro RMT already exists. games not broke. still cant get past t5. almost saved enough (myself) for a small house. would still buy normal subscriptions. would also buy mounts and the like. just stop.
    (0)
    "Try not. Do or do not. There is no try."

  9. #19
    Player
    Gofika's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    7
    Character
    Gofika Ko
    World
    Odin
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by tocsin View Post
    It just means that player x is paying for player y's sub, in return for gil.
    You're saying this wont force people into spending money over cashshop in order to make money ingame? I've seen it happen in other games when they introduced this. It would also potentially kill the market for any other crafter since purchasing a sub to sell it to someone else is just a click away instead of putting in that effort to make money within the game.

    I might have misunderstood your sugguestion and I really hope I am.
    (0)

  10. #20
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Such a system will only work in people do NOT get so attached to their items since gil will be clearly equivalent to real life money. And when they make older gear obsolete/vanity option, the rage will be horrendous. Just imagine how it would have been transitioning from darklight to myths, and then myths to soldiery, and now on the cusp of 2.4.

    So SE knows better than going that route. And seriously as a new player are you really going to jump into that shark infested waters know as EVE online? How many new players is going to sign up to be fresh meat? SE isn't looking to exclude players so such system will be completely contrary to their goals.
    (0)

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