Day 3 with these new mechanics. Trying new things everyday. Bear with me, going to be a long post.
Was just thinking to myself lately, "Why would they make our secondary normal attacks like heavy thrust and pierce have a 60 second recast?" In other words, what is the purpose for this nerf?
With the update it seems like overall damage we inflict has gone up to combat our less frequent strikes. The Secondary normals (which i will now refer to SNs) used to take up more stamina than a regular attack, but now they have no delay and will launch of command, doing about the same amount of damage a normal attack does. If our SNs where on a 5 sec timer then you'd be able to attack even faster than you did with the stamina bar for more damage. Even at 15 sec timer it would be the case. Does that justify a 60 second cool down? That is debatable and I don't really have a say in it.
The Utility of our SNs outside of their native effects such as AoE, binding, or enfeebling is that they grant an instant melee attack that can be used for
- Gaining extra TP outside of geting hit and hitting the enemy with your AA
- Finishing a Monster off before your next AA.
The big utility is TP buildup. I'm playing a lancer, if i successfully hit my AA, pierce, and heavy thrust, I should be set to launch any 1k weapon skill i want to. Leading to more damage/debuff/battle regimen opportunities.
Open to the debate of the 60 second cool down, discussion of strategy, or whatever, i just thought this was interesting.

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