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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Increase the tomestone rewards? Then Square will just inflate the amount of tomes needed just to exchange for items. Same for gil. The game already gives quite a bit of tomes and gil. Adding more will just inflate gear levels faster and people will quickly get bored.
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  2. #2
    Player
    Goldhawk's Avatar
    Join Date
    Apr 2014
    Posts
    66
    Character
    Gold Hawk
    World
    Jenova
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Increase the tomestone rewards? Then Square will just inflate the amount of tomes needed just to exchange for items. Same for gil. The game already gives quite a bit of tomes and gil. Adding more will just inflate gear levels faster and people will quickly get bored.
    How do you figure? The end game system is already a double edged sword considering yes there are many tiers of gear, and it does take a while to get to a good position but once you do there's no point to any of the content you just played. dungeons will get ran once, twice at best. There's absolutely no point to primals at all. They give i90 gear, but you can just do super fast dungeon runs in bray or even hunts to get similar or better gear. Where as primals you need to get a good party, then ensure you can actually complete the fight, and on top of that need to get the drop you need and roll a number that'll make you win the item


    As for gil, how would that cause anything to be increased in price? The method until around level 50 is you can either hunt or craft to get what you need. But considering the lack of gil after level 50, you're forced to craft. What if I don't want to craft? I really have to create simple health potions that heal like 30 HP and sell them for 10k a pop (which is over priced and shouldn't be that way) in order to make the money I need just so I can hunt again? Why shouldn't insanely difficult boss fights be actually rewarding? There's no point to a lot of the content, and that wouldn't make things get boring quickly because there will be a reason to push you to your limit and to fight these challenging fights over and over again rather than "k did it once and got my 3 and a half myth" and never touch it again. These fights take so long, it's not like they'd even be farmable.

    If the reward would somehow break the game, they could be capped off to say once or twice a week. I don't see how chasing monsters around, blowing through hundreds of thousands of gil, getting i110 gear and then just standing around mor dhona beats being able to replay all the events in the game as often as you'd like with just rewards for going through with your activities. it would by far bring more life to the game and give purpose to older content seeing as how it's been months since these exact same raids, primals, etc have all been here. It'll take what a week to beat the new one? Which will also give us i90 (or even i100) rewards which will be the "casual" number once higher ilvl gear comes out.
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