If the classes die in Heavensward, do the DoH and DoL become jobs instead of classes? If that, then the DoW and DoM classes will cease to exist and their jobs will be what we have to switch between.
If the classes die in Heavensward, do the DoH and DoL become jobs instead of classes? If that, then the DoW and DoM classes will cease to exist and their jobs will be what we have to switch between.
How they exactly rework the system is up to them but it's painfully obvious they have and never had any plans for the base clases to begin with. They were a relic from the earliest days of 1.0.
The base game should only have the jobs as the classes themselves offer no real alternative play style or advantage in most scenarios of the game. The basic stat bonuses you get from a job crystal often outshine any small advantage being able to cross class a handfull of extra skills ever will.
Chances are eventually you wont be able to be a Rogue anymore...just Ninja. But hell, what do I know chances are they will cling to the class system for unknown reasons.
Well, what if Rogue becomes a job (since Thieves are no more) and Ninja remains a job? Look at their weapons. Rogue uses daggers (the "daggers" GLA had are now converted into swords) an Ninja uses katanas. Their weapons are entirely different, yet they dual wield them.How they exactly rework the system is up to them but it's painfully obvious they have and never had any plans for the base clases to begin with. They were a relic from the earliest days of 1.0.
The base game should only have the jobs as the classes themselves offer no real alternative play style or advantage in most scenarios of the game. The basic stat bonuses you get from a job crystal often outshine any small advantage being able to cross class a handfull of extra skills ever will.
Chances are eventually you wont be able to be a Rogue anymore...just Ninja. But hell, what do I know chances are they will cling to the class system for unknown reasons.
I guess this is goodbye till spring time. since it will be a waste of money to pay for a game with no content. so i guess is better to save the money and use it for the expansion![]()
Outside of job speculation, i think now that we know it will be based off ishgard and dragons.... that the new race will be similar to gria.
1. Gria are part dragon
2. Gria don't want to be misunderstood, I'd be afraid to show my face to dragon hating ishgardians too
3. The npc has what seems to be similar to the Gria tail
4. They look humanoid enough in FFTA that they could save time making it in FF14
Sure there can be argument for other races but the lore is setting it up perfectly for this race.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
I think they should keep the class system, but rework it to where job levels aren't directly linked to class levels, and that the classes have different styles that lead into different jobs (ie, GLD sword & board -> PLD, GLD 2-handed sword -> DRK, MRD 2-handed axe -> WAR, MRD dual 1-handed axe -> ???, etc) and also make them more viable in solo-play due to better cross-class options. They could even totally eliminate cross-class abilities from jobs and make them specialized, so that classes have a point.The base game should only have the jobs as the classes themselves offer no real alternative play style or advantage in most scenarios of the game. The basic stat bonuses you get from a job crystal often outshine any small advantage being able to cross class a handfull of extra skills ever will.
Classes won't happen because Arcanist is nothing different from Summoner...I don't see them working on Arcanist to make them different.
People still wouldn't use classes, they will only keep balancing jobs as jobs are the only thing that (should) matter, it's better if they just die, they serve no purposeI think they should keep the class system, but rework it to where job levels aren't directly linked to class levels, and that the classes have different styles that lead into different jobs (ie, GLD sword & board -> PLD, GLD 2-handed sword -> DRK, MRD 2-handed axe -> WAR, MRD dual 1-handed axe -> ???, etc) and also make them more viable in solo-play due to better cross-class options. They could even totally eliminate cross-class abilities from jobs and make them specialized, so that classes have a point.
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