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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Odett View Post
    Sol is not the only currency that matters, though. Look at the Atma-Animus weapon process and all the Myth that you need. ST won't be relevant in 2.4 either. I know I'm gonna have a field day with it in order to gear up more alts, as well as running what will become the new Hard Mode roulettes to earn more Sol.
    Soldiery, Myth, still doesn't invalidate my point, people do them for currency. Also I listed ST as 2.3, not 2.4.

    Your second paragraph is also a bit misleading. Yes, it is everything and Coil, but what is the only content that is challenging and also tuned to the current iLv? Only Coil. Even Ramuh, the latest Primal, is not tuned for 100-110. Are the arbiters the bane of most Ramuh groups? Yeah, but look at how many people multi-dot them, not many, and that is what will get you through that phase. I see people on my server requiring minimum ilv 100 for Ramuh groups and get destroyed by arbiters. It's not a matter of iLv, but rather properly dealing with 4 ads and being smart with your DoT usage. Ilv 120 won't get you through Ramuh if you cannot do that.
    No it's not misleading, low-end content is meant for everyone, while high-end content is specialized for hardcore, anyone seeking BiS will have to run through all of it. Saying "they have so much content and we only have coil" is more misleading.

    My main point is that if SE keeps releasing better gear, but nearly not enough content that is tuned for said gear level, and then makes the main way (the 3 current dungeons) of obtaining tokens a total joke compared to the ilv you can obtain by trading said tokens.
    I'm not disagreeing with that, in my first posts in this thread all I said was that the current dungeons would not be a faceroll if we had ilvl sync and that without ilvl sync hard dungeons would become a joke as soon as the average ilvl increases.

    Either way, whatever they do, it wont be before the expansion, 2.4 and 2.5 are pretty much written in stone, dates can be delayed due to implementation but what is coming is already planned and I doubt they will make changes.
    (0)

  2. #2
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alukah View Post
    snip
    iLv sync is just artificial difficulty though, and if SE releases better gear, then it makes sense to release more content suited for that gear. Another way to make dungeons not faceroll is to add mechanics that must be followed. Even if low ilv, impacting mechanics can increase the difficulty of a fight. Just look at Titan EX, whose minimum ilv is 67, yet it kicks people's asses due to its mechanics. That's why the new iLv 70 dungeons don't feel threatening in the least way. Thematically, yeah, they're cool as hell, but even the dungeons introduced in 2.1 have more mechanics than these. Siren will kick your ass if you don't follow mechanics, and so will the bird if you break too many eggs, as well as the first boss if you completely ignore the ads. 2.3 dungeons don't feel like that at all, who have way too many simplistic mechanics.
    (1)

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