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Results 131 to 137 of 137
  1. #131
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Felis View Post
    All what ARR need are some aggro level 30 standing around in level 5 areas and aggro level 70 standing around in lv45+ areas. With ranged attacks.
    Is there a purpose to this other than annoy low level players?
    (1)

  2. #132
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Moqi View Post
    Is there a purpose to this other than annoy low level players?
    It's called immersion... that thing we lost because of all this convenience. Although lvl 30 is a bit high for a lvl5 area, may be something that can be killed by a light party of players leveling in the area, unless it is an unique monster, like an NM, or is blocking an area that is not supposed to be explored by low lvls.
    (1)

  3. #133
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    With the way quests are designed to force you to go from point A to point B every single time, I rather have convenience than having simple quests or my dailies take 3 times longer due to overpowered trash mobs.
    (0)

  4. #134
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    With the way quests are designed to force you to go from point A to point B every single time, I rather have convenience than having simple quests or my dailies take 3 times longer due to overpowered trash mobs.
    And you're right, that's why some ppl in the thread is asking for dangerous areas, not to endanger areas, with the overall bad design we can't place strong mobs in quest or daily quests areas, but they can place danger in open world endgame areas, that way we could have better immersion and avoid zerges like hunts.

    Anyway 1 or 2 NMs in starting areas will not hurt this convenience, unless you're a blind and careless adventurer who run into a monster that looks awfully powerful.
    (0)

  5. #135
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Moqi View Post
    Is there a purpose to this other than I dislike it?
    Fixed - Yoshida himself said Eorzea felt too tame when he took it over and he wanted a more immersive and dangerous world if you go off the beaten path. Instead he went 'WoW Standard', which even there the world was more likely to kill you.

    As someone said, it's called immersion mainly - As cool as it is to mock that argument, you don't play an RPG/MMORPG to not be immersed - you play it to be immersed. Since you didn't touch XI or 1.x, you probably don't get what she means - It's basically what Yoshida originally wanted to do with the world when he took over.
    (2)

  6. #136
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Renik View Post
    It's called immersion... that thing we lost because of all this convenience. Although lvl 30 is a bit high for a lvl5 area, may be something that can be killed by a light party of players leveling in the area, unless it is an unique monster, like an NM, or is blocking an area that is not supposed to be explored by low lvls.
    What immersion? High level monsters would never be in low level areas, where the towns usually are, because the government would keep them away.

    Quote Originally Posted by Tupsi View Post
    As someone said, it's called immersion mainly - As cool as it is to mock that argument, you don't play an RPG/MMORPG to not be immersed - you play it to be immersed. Since you didn't touch XI or 1.x, you probably don't get what she means - It's basically what Yoshida originally wanted to do with the world when he took over.
    There is a difference in immersion and creating an illusion of danger by pissing off low level players. In 1.0 there were tons of aetherythes and high level monsters just chilling and being useless because ??????. Just because is not a good reason, in 1.0, the shit was there just to be there.
    (0)
    Last edited by Fayto; 10-19-2014 at 03:31 AM.

  7. #137
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Very immersive, being a famous hero of the realm getting killed by random stuff walking around.
    (0)

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