


It's called immersion... that thing we lost because of all this convenience. Although lvl 30 is a bit high for a lvl5 area, may be something that can be killed by a light party of players leveling in the area, unless it is an unique monster, like an NM, or is blocking an area that is not supposed to be explored by low lvls.
With the way quests are designed to force you to go from point A to point B every single time, I rather have convenience than having simple quests or my dailies take 3 times longer due to overpowered trash mobs.



And you're right, that's why some ppl in the thread is asking for dangerous areas, not to endanger areas, with the overall bad design we can't place strong mobs in quest or daily quests areas, but they can place danger in open world endgame areas, that way we could have better immersion and avoid zerges like hunts.
Anyway 1 or 2 NMs in starting areas will not hurt this convenience, unless you're a blind and careless adventurer who run into a monster that looks awfully powerful.
Fixed - Yoshida himself said Eorzea felt too tame when he took it over and he wanted a more immersive and dangerous world if you go off the beaten path. Instead he went 'WoW Standard', which even there the world was more likely to kill you.
As someone said, it's called immersion mainly - As cool as it is to mock that argument, you don't play an RPG/MMORPG to not be immersed - you play it to be immersed. Since you didn't touch XI or 1.x, you probably don't get what she means - It's basically what Yoshida originally wanted to do with the world when he took over.
What immersion? High level monsters would never be in low level areas, where the towns usually are, because the government would keep them away.It's called immersion... that thing we lost because of all this convenience. Although lvl 30 is a bit high for a lvl5 area, may be something that can be killed by a light party of players leveling in the area, unless it is an unique monster, like an NM, or is blocking an area that is not supposed to be explored by low lvls.
There is a difference in immersion and creating an illusion of danger by pissing off low level players. In 1.0 there were tons of aetherythes and high level monsters just chilling and being useless because ??????. Just because is not a good reason, in 1.0, the shit was there just to be there.As someone said, it's called immersion mainly - As cool as it is to mock that argument, you don't play an RPG/MMORPG to not be immersed - you play it to be immersed. Since you didn't touch XI or 1.x, you probably don't get what she means - It's basically what Yoshida originally wanted to do with the world when he took over.
Last edited by Fayto; 10-19-2014 at 03:31 AM.
Very immersive, being a famous hero of the realm getting killed by random stuff walking around.
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