Yeah my queues are too long to make hitting max rank a possibility. Most of the time it's not really possible to play PvP, you can't get in. I think the answer is to keep adding rewards to incentivise people to play. Allagan tomes weren't enough persuasion.
People get their horses and play less. People hit R40 and play less. You'll see those people resurface again at 2.4. Really doesn't require any more PvE rewards.
The blm pvp gear looks hideous anyway. On another note I played a match with the OP before and he was pretty hilarious. The anger he experiences while getting interrupted trying to cast spells was so amusing to me. As was the complaints he was voicing in party chat.
I think it's warranted considering how SE makes it so hard to do full damage, if you have intelligent players go at a black mage. There almost nothing they can do if sure cast and equanimity are on cool down.
And the awful amount of glitches I see in PVP is frustrating too. Tell me how a party of 5 people live a direct hit from a level 2 limit break, and the only 1 of the 5 to die was the one that ran out of the circle?
Or characters killing me with stoneskin on and taking 0 damage.
You should learn how the game works before you complain about it.I think it's warranted considering how SE makes it so hard to do full damage, if you have intelligent players go at a black mage. There almost nothing they can do if sure cast and equanimity are on cool down.
And the awful amount of glitches I see in PVP is frustrating too. Tell me how a party of 5 people live a direct hit from a level 2 limit break, and the only 1 of the 5 to die was the one that ran out of the circle?
Or characters killing me with stoneskin on and taking 0 damage.
That's just the price you pay for being the most dangerous PVP job in the game in terms of damage potential (next to smn) and instant lethality. A small group of blm's if left unchecked can easily wreck opposing teams if they are adept at crowd control and are coordinating their attacks. Blm's iirc have the most crowd control tools out of any of the jobs (2 sleeps, lethargy, blizzard II). And obviously its hard to do full damage on blm in pvp but the same goes for all jobs in pvp not just blm since you are actually going up against other people who are able to adapt to situations and counter as opposed to the scripted fights in pve which can be predicted. Its next to impossible to keep up directional requirement buffs/debuffs 100% of the time for melees (not to mention the difficulty in never letting GL drop for monk), bards have to consciously make an effort to always remain at optimum distance for max dmg despite their targets always moving, and smn suffers from the exact drawbacks blm does while having less cc abilities. Do you have any idea how godly blm would be if they could cast uninterrupted 100% of the time with the dmg that job puts out plus those cc tools? The only way to make that work while still preserving some semblance of balance would be to significantly reduce the dmg the job puts out and I've never met a dps that was ever willing to accept any sort of dmg nerf.
Last edited by Dimitrii; 10-18-2014 at 03:54 AM.
Cause 2 whms and a sch heal spamming is not the most overpowered thing in pvp. All those Crowd control abilities don't mean anything when you have a party healing left and right. Scathe can't out pace the regen buff when a healer runs away. Even with Lethargy on, all you have to do is get out of line of sight, which is easy.
Funny how games 20 years old let casters walk when cast but it was still balanced.
What does this have to do with anything? Healers have the same casting drawback that casters have. Furthermore, while having three healers in a party I grant you will make you feel "invincible or overpowered" if you are facing uncoordinated pug's they are far from invincible when facing a coordinated group or pre made group. If you keep on nerfing healers to the point where even random pugs can solo them now there would be no point in even going heals so idk where you were going with that. And now that they removed cleric stance from frontlines stacking heals beyond 3 heals suffers diminishing returns in the sense that it severely hinders that parties attack power to the point of it being non-existent.
And those same crowd control abilities you're underestimating are what make blm's so deadly against healers (namely sleeping the extra heals and systematically synchronized nuking and destroying each heal). Sounds to me like you just wanna be able to solo people which I'm afraid you aren't gonna be doing on blm. Go war or pld then if you wanna do that. They are generally ignored anyway until they are the last ones standing so you wont get attacked as much. There is a reason why people place blm right on up there with heals in terms of kill priority. Maybe look into it before belittling their capabilities.
Last edited by Dimitrii; 10-18-2014 at 04:35 PM.
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