Results -9 to 0 of 82

Thread: PvP Armor

Threaded View

  1. #11
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    I think it's warranted considering how SE makes it so hard to do full damage, if you have intelligent players go at a black mage. There almost nothing they can do if sure cast and equanimity are on cool down.
    That's just the price you pay for being the most dangerous PVP job in the game in terms of damage potential (next to smn) and instant lethality. A small group of blm's if left unchecked can easily wreck opposing teams if they are adept at crowd control and are coordinating their attacks. Blm's iirc have the most crowd control tools out of any of the jobs (2 sleeps, lethargy, blizzard II). And obviously its hard to do full damage on blm in pvp but the same goes for all jobs in pvp not just blm since you are actually going up against other people who are able to adapt to situations and counter as opposed to the scripted fights in pve which can be predicted. Its next to impossible to keep up directional requirement buffs/debuffs 100% of the time for melees (not to mention the difficulty in never letting GL drop for monk), bards have to consciously make an effort to always remain at optimum distance for max dmg despite their targets always moving, and smn suffers from the exact drawbacks blm does while having less cc abilities. Do you have any idea how godly blm would be if they could cast uninterrupted 100% of the time with the dmg that job puts out plus those cc tools? The only way to make that work while still preserving some semblance of balance would be to significantly reduce the dmg the job puts out and I've never met a dps that was ever willing to accept any sort of dmg nerf.
    (0)
    Last edited by Dimitrii; 10-18-2014 at 03:54 AM.