fix is long for coming...
fix is long for coming...
I'm more worried about the bad performance of my GTX970 on this game than with squares of the fog, the improvement over my GTX570 is barely noticeable, i do see improvements it's just they're so bad it's not even making sense how this is happening, a GTX570 is a lot of generations behind.
Anyway this is understandable, it's obvious driver optimizations for a ton of games are coming, if we look at the past year driver release notes they are pretty much performance improvements for a lot of games for the most recent cards at the time, same will happen now, all we can do is pray this game will have priority in the driver fixes.
I'm more worried about the bad performance of my GTX970 on this game than with squares of the fog, the improvement over my GTX570 is barely noticeable, i do see improvements it's just they're so bad it's not even making sense how this is happening, a GTX570 is a lot of generations behind.
Anyway this is understandable, it's obvious driver optimizations for a ton of games are coming, if we look at the past year driver release notes they are pretty much performance improvements for a lot of games for the most recent cards at the time, same will happen now, all we can do is pray this game will have priority in the driver fixes.
You realise the game uses Direct3D9 and is CPU bottlenecked a majority of the time, right?
you sound like E7ITE from guru3d, if you are, the benchmark is not cpu bound, while the game actually is.
Try running the game immediately after a patch and you'll get awesome performance, since theres no other players.
Last edited by Squa11_Leonhart; 10-23-2014 at 12:40 PM.
I bought a GTX 970 3 days ago and noticed this when i did 2nd coil turn 1 as well....
Also its pretty bad in this location as well, <pos> as seen in SS if anyone wanna replicate this problem....
Almost freaked out and glad its not just me.....
Fix prz!!!
did not tune anything, and driver is 344.16. Tried 344.11 also with same problem
Last edited by Arthars; 10-21-2014 at 10:16 PM.
344.48 WHQL seems to modify
It depends.You realise the game uses Direct3D9 and is CPU bottlenecked a majority of the time, right?
you sound like E7ITE from guru3d, if you are, the benchmark is not cpu bound, while the game actually is.
Try running the game immediately after a patch and you'll get awesome performance, since theres no other players.
The CPU bound areas are typically due to high population of Player Characters when the network and CPU are required to help render the objects. Running at 1440p in the middle of western than with nobody around, your CPU should never get over 30-40% depending on cores and clock. In Mor Dohna or cities, you should be at 100% CPU. DX11 will help a little bit there, but not much.
I will disagree though with the individual you replied to, I bought 2 EVGA 970 SC's to replace my 680's and the difference is huge, sure my heaven benchmark went up 1000 points, but at 1080p my fps when uncapped was over 180-190. To avoid Coil whine though I do have to set vsync, but it was enough for me to run out and grab at 1440p monitor.
The only major issue I have had is advanced lighting effects, like the portal to the 2nd Coil in Fallgourd or behind the bosses in instances. If I have SLI on, I get 120-150 fps depending on surrounding population, with all settings to max. As soon as that lighting effect gets into my field of view, my FPS drops to 30-40. I have another thread with screenshots of that. I did not have that issue with my 680's in SLI so its something with the kepler and maxwells and how they are using the SLI driver and the game. There are multiple people with 7xx's Titans and 9xx's in SLI, Triple and Quad all having the same issue and a separate thread open for that issue.
In order to actually raid, I have to drop to one GPU, but I am still getting 80 fps uncapped in instances. at 1440p, one GPU, settings to max with SweetFX and other AA running, that is pretty damn good performance from a 350 dollar card.
I noticed this too and I think it has more to do with the switch from 1080p to 1440p. I was running advanced lighting on high @ 1080p fine for months on my 680 SLI. I picked up an Asus Swift PG278Q 1440p monitor and still ran the 680 sli and noticed stuttering or frame pacing/dropping issues. I moved up to SLI 980s and the issue still exists on high advanced lighting. There is more than enough gpu power pushing for this not to be an issue, but the game is choking somehow. I'd say its either an effect that scales with resolution rather than having a set resolution itself (think full res DOF effects in other games) or its a drawcall/bandwidth issue. I never set my resolution back to 1080p to confirm this, but I highly doubt its related to the hardware itself.The only major issue I have had is advanced lighting effects, like the portal to the 2nd Coil in Fallgourd or behind the bosses in instances. If I have SLI on, I get 120-150 fps depending on surrounding population, with all settings to max. As soon as that lighting effect gets into my field of view, my FPS drops to 30-40. I have another thread with screenshots of that. I did not have that issue with my 680's in SLI so its something with the kepler and maxwells and how they are using the SLI driver and the game. There are multiple people with 7xx's Titans and 9xx's in SLI, Triple and Quad all having the same issue and a separate thread open for that issue.
In order to actually raid, I have to drop to one GPU, but I am still getting 80 fps uncapped in instances. at 1440p, one GPU, settings to max with SweetFX and other AA running, that is pretty damn good performance from a 350 dollar card.
I noticed this too and I think it has more to do with the switch from 1080p to 1440p. I was running advanced lighting on high @ 1080p fine for months on my 680 SLI. I picked up an Asus Swift PG278Q 1440p monitor and still ran the 680 sli and noticed stuttering or frame pacing/dropping issues. I moved up to SLI 980s and the issue still exists on high advanced lighting. There is more than enough gpu power pushing for this not to be an issue, but the game is choking somehow. I'd say its either an effect that scales with resolution rather than having a set resolution itself (think full res DOF effects in other games) or its a drawcall/bandwidth issue. I never set my resolution back to 1080p to confirm this, but I highly doubt its related to the hardware itself.
Might be something to check out this evening when I have some time. Curious at the least. The other person I know having this issue is running at 4k across 3 monitors with 4 Titan's
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