To make this work with the varying different retainer personalities they would have to write unique dialog for each of those personalities, multiplied by how many times you'd like the retainer to speak up. That's adds up to a lot of work very quickly. Our playable characters don't even get that kind of attention. I would rather all that effort be spent giving our characters more dialog options in quests instead.
I'm all for retainer companions, or something along those lines, but I think including them in the main story is getting our priorities mixed up.



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