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  1. #11
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Of course it's unbalanced, they've removed the stamina bar, the pace of battle has drastically slowed down. The patch for the battle fixes were released far too early, it's so incomplete that more than half the player base has noticed. And it's not just conjurers 'whining about their mp'.
    It's like if anyone around here opens their mouth about Conjurers, they automatically assume it's mp related.
    The reason there are so many Cons required now is A) yes, mp is kind of an issue especially with inadequate tanks/hate holding not working/increased damage over all etc. And B) Thaumaturges are no longer healers, at all, period. This is in my opinion, a disgrace! The whole addition of Curaga and Curaga II and making them Conjurer only has pigeon holed Conjurers into main-healing positions.

    The uniqueness of these classes has been abolished, I haven't heard one thing about Pugs as tanks anymore. Has that been killed as well due to the speed of battle + hate adjustments? What liked about Tanaka's design was it allowed for the Gladiator to do DD as well as tank, and for the pug as well, and even archers as OP as they were could handle themselves alright, as could most other classes when played correctly.

    I appreciate the focus being put on group play, but from early days of this patch all I can see is more of XI that I absolutely hated.
    (14)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #12
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    It's more a problem with the bosses themselves, it was the same in XI. Some things were created to be more resistant to specific attacks and other things were made harder by using melee or magic. Their direction with the classes seem to be fine but if they want to create a monster that has good attacks for up-close melee they need to give the same monster an equally strong attack for the ranged/magic classes.
    (0)

  3. #13
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Oscillate_Wildly View Post
    Of course it's unbalanced, they've removed the stamina bar, the pace of battle has drastically slowed down. The patch for the battle fixes were released far too early, it's so incomplete that more than half the player base has noticed. And it's not just conjurers 'whining about their mp'.
    It's like if anyone around here opens their mouth about Conjurers, they automatically assume it's mp related.
    The reason there are so many Cons required now is A) yes, mp is kind of an issue especially with inadequate tanks/hate holding not working/increased damage over all etc. And B) Thaumaturges are no longer healers, at all, period. This is in my opinion, a disgrace! The whole addition of Curaga and Curaga II and making them Conjurer only has pigeon holed Conjurers into main-healing positions.

    The uniqueness of these classes has been abolished, I haven't heard one thing about Pugs as tanks anymore. Has that been killed as well due to the speed of battle + hate adjustments? What liked about Tanaka's design was it allowed for the Gladiator to do DD as well as tank, and for the pug as well, and even archers as OP as they were could handle themselves alright, as could most other classes when played correctly.

    I appreciate the focus being put on group play, but from early days of this patch all I can see is more of XI that I absolutely hated.
    they kill pug tanks by making thier main defense ability only able to be active for 1/3 of the time. Not to mention with high mana costs, people would probably rather take the guaranteed reduction over the evasion gamble of a pugilist, not that its even an option any more,
    1/3rd of the time tank only, AND it cost MP, so no good in long fights, and takes away from the resource that is now the goldmine of the game.
    (8)

  4. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kazimir View Post
    It's more a problem with the bosses themselves, it was the same in XI. Some things were created to be more resistant to specific attacks and other things were made harder by using melee or magic. Their direction with the classes seem to be fine but if they want to create a monster that has good attacks for up-close melee they need to give the same monster an equally strong attack for the ranged/magic classes.

    i also think altering the bosses would help, however, unless the ranged skill is aoe and long range donut, your still better off in general with ranged classes spread out, because the monster can still only target one player at a time. They have to get way more creative with bosses than simply AOE smashes in a small range.
    (2)

  5. #15
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    People just resort to the least common denominator (Ranged classes.) The same thing happened when the r50 NMs came out. Sure, the content still needs much more balancing, but players also need to grow some balls and stop pigeonholing players into specific roles. It's hard, sure, but not impossible. I for one am loving the challenge.
    (1)

  6. #16
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    This is a great example of how raising the MP costs of cures affects not only mages, but every other melee class besides Gladiator. With that one change now so many thousands of people are going to be left out.

    MAGE STRIKE 2011.
    (13)

  7. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    People just resort to the least common denominator (Ranged classes.) The same thing happened when the r50 NMs came out. Sure, the content still needs much more balancing, but players also need to grow some balls and stop pigeonholing players into specific roles. It's hard, sure, but not impossible. I for one am loving the challenge.
    in heavy party content only people in dedicated groups will be allowed to do the events as something other than optimal. lets not kid ourselves, making some jobs comparatively ineffective means by and large, the community wont use them as much.
    (3)

  8. #18
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    in heavy party content only people in dedicated groups will be allowed to do the events as something other than optimal. lets not kid ourselves, making some jobs comparatively ineffective means by and large, the community wont use them as much.
    They're not "ineffective" they just require more strategy. Timing, positioning, reaction speeds, all play a large roll. You just have to think.
    (2)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by Physic View Post
    in heavy party content only people in dedicated groups will be allowed to do the events as something other than optimal. lets not kid ourselves, making some jobs comparatively ineffective means by and large, the community wont use them as much.
    This is exactly what happened for eight years in FFXI, until Abyssea.
    (1)

  10. #20
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Some of these balance problems and small tweak problems that cropped up with 1.18 are kind of disheartening. I'd REALLY like to see a public test server so that SE can properly balance and tweak content before it shows up on live servers.
    (5)

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