Well the time doesn't matter really if we will get it, I just figured it would fit thematically with the Gold Saucer. And the release of Type-0.
Well the time doesn't matter really if we will get it, I just figured it would fit thematically with the Gold Saucer. And the release of Type-0.
Eh... *shrugs*
Well I am not saying its a bad idea. I mean, it would be interesting to see a class with a Tarot Card theme that would role support like bard but deal damage via Dot's or something.
Teller->Diviner.
Teller would be base class Tarot card influenced by magic.
Diviner would be a job class that would cripple foes and somewhat (In a very limited sense) influence and warp reality through cards heavily imbued with magic.
IDK, interesting concept though.
I like the warp reality idea. What I came up for the job (which stayed gambler as that is the actual name of the class) was to mold heaps of cards into stuff like projectiles, ropes to bind the enemy and maybe even decoys, like the ones Y'shtola could conjure up in 1.0. Tubalcain Alhambra had a similar trick in Hellsing Abridged.Eh... *shrugs*
Well I am not saying its a bad idea. I mean, it would be interesting to see a class with a Tarot Card theme that would role support like bard but deal damage via Dot's or something.
Teller->Diviner.
Teller would be base class Tarot card influenced by magic.
Diviner would be a job class that would cripple foes and somewhat (In a very limited sense) influence and warp reality through cards heavily imbued with magic.
IDK, interesting concept though.
*never played 1.0 or any variations of it* but sure.... I guess?
Well, I mean, playing card's and tarrot card's are symbolic in both rights? Maybe it can be like Arcanist and have splitting job classes? One where it goes into Tarot card's and one's that are basically regular playing cards? IDK.
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