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  1. #31
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Yonko View Post
    The reason why SS is pointless for a healer is because if you are pre-casting your cures (which you should be) then being able to have your cure land .01 sec faster is not needed. Being able to heal for more is always useful.


    And no pre-casting doesn't waste the extra hp from DET. Not sure how you came up with that odd logic. If your casting so your cure goes off right as the damage does and the damage is 1000 hp and your Cure without DET does 900 hp but with DET it does 1100 then the extra DET has an advantage.

    Now lets examine a SS build. You pre-cast so the cure goes off right as the damage hits the Damage is 1000 again your cure without SS is 900 HP and maybe lands .01 second after the damage, with the SS it lands right as the damage hits for 900 HP. That .01 second is only going to matter .000000000000000000000000000001% of the time.

    If you know the fight and are pre-casting, most likely your heals will be enough with or without a DET bonus. The big misunderstanding here is that you think DET will increase a cure by 200 HP, not even close try 40-50. That 40-50 more HP is only going to matter .000000000000000000000000000001% of the time.

    The same goes with SS, in no way is my argument based around pre-casting. My argument is more based around recovering from non-intended (avoidable) damage.
    (0)

  2. #32
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Lorglath View Post
    If you know the fight and are pre-casting, most likely your heals will be enough with or without a DET bonus. The big misunderstanding here is that you think DET will increase a cure by 200 HP, not even close try 40-50. That 40-50 more HP is only going to matter .000000000000000000000000000001% of the time.

    The same goes with SS, in no way is my argument based around pre-casting. My argument is more based around recovering from non-intended (avoidable) damage.
    If healing for 30 more HP while precasting is going to "matter .000000000000000000000000000001% of the time.", the same arguments can be applied that spell speed is going to matter 0.0% of the time. Even if the benefit is small, it's still a benefit where spell speed has no benefit.
    Recovering from unintended damage can be anticipated if you're aware of your surroundings: What is everyone doing? Where are they? Are they moving in time to avoid the damage? This doesn't require spell speed, just some awareness.
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  3. #33
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lyrica_Ashtine View Post
    If healing for 30 more HP while precasting is going to "matter .000000000000000000000000000001% of the time.", the same arguments can be applied that spell speed is going to matter 0.0% of the time. Even if the benefit is small, it's still a benefit where spell speed has no benefit.
    Recovering from unintended damage can be anticipated if you're aware of your surroundings: What is everyone doing? Where are they? Are they moving in time to avoid the damage? This doesn't require spell speed, just some awareness.

    This is exactly my point and is why I copied the line from the previous post about SS mattering .000000000000000000000000000001% of the time. The arguments for and against SS and DET have about the same validity and impact in actual healing.


    Yes being aware of things helps, but also sometimes that avoidable damage happens right before spike damage. In that case SS "might" help to get topped off before it comes. In the same case you might have enough time to cast a spell before the spike damage and DET "might" help get more health to survive it.

    I honestly think we're not really that far apart on this issue, when you're dealing with end game raiding a WHM casts spells fast enough and for enough that secondary stats honestly don't come into things except in very minor cases. If you want to min-max then fine, DET works for you. Personally I think healing in this game is more than min-maxing, as to your awareness point. If it's more than min-maxing, I think things other than pure healing numbers enter into it.
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  4. #34
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Lorglath View Post
    snip
    Obviously, healing is more than just numbers. But numbers are still involved: Know how much you are healing for. How much damage will X take from Y moment. How much healing can I put out for target X with spell Y. In any scenario, any increase on the numbers you use, be it healing or offDPSing, is a bonus. In said situation where there is "unexpected damage", I'd rely on +30 more HP recovered than on -0.05s casting time to keep them alive as the 30 extra HP "might" just keep them alive where the 0.05s speed increase "might" not.

    Concerning your "might" situations, Determination will always outweigh Spell speed for the "might" scenario's:
    Determination "might" just keep the tank alive enough, where Spell speed won't be able to squeeze in another heal in the same time frame if the tank "might" not just survive
    Determination "might" be able to top off the tank just enough for big spike damages. Where Spell speed will not save the tank within the same time frame - it takes 25 seconds worth of casting to get 1 extra heal out if you manage to get a 0.25s re-cast difference out of it, which is practically a load of crap as you don't ever cast cures for 25 seconds straight.
    Determination "might" just keep everyone alive for back-to-back AoE's with short timeframes in between. Where Spell speed cannot squeeze in another spell, even if it's "unexpected".
    A turn 9 special scenario: Someone gets two meteor streams. The added determination -might- just save them from getting them killed. Where spell speed cannot squeeze in another single target cure. Although, I suppose if you pre-cast one Medica you "might" be able to throw out another Medica before the second stream lands. But this puts a gigantic dent in your MP management.

    This comes back to the bottom-line:
    Yes, secondary stats aren't very significant as the game is now. But it's a stat with minor merit against a stat with no merit.

    But hey, I found a good use for spell speed: In case of 3 or more death scenario's and if it's not already considered a wipe. I suppose this also falls under the "unexpected" category.
    (0)

  5. #35
    Player
    Noni's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    145
    Character
    Madame Butterfly
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    I dont have any spell speed on my novus but I can time the heals perfectly, (also can use POM) so that tanks do not die. I personally like the fact that I only need one heal instead of 3....
    (0)

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