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  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    yeah the enmity for lower level paladin is really a trouble, it come mostly by the lack of tool for generate enmity in AoE. without forget that Damage Dealer rarely give you room for land the first hit.
    i'm sure a fair amount of tank did meet this sort of people that did make them dungeon a pain.

    personally i don't use my paladin anymore for Dungeon because of this, warrior have more tool and in many way are more fun to play, mostly because it's not: 1. 2. 3. 1. 2. 3. ....
    the paladin need more tool and more important more fun to be added, a new combo that is really usefull and some new tool can be more than welcome.
    other point, i dunno for you, but for me the cross skill of the paladin are... well most of them have close of little utility or useless...

    paladin definitivly need more love, not for be more powerfull in terms of damage or reduction of damage, but in terms of variety of the tool he can use in fight.

    @sapphic: i will show you where people is mislead

    the damage of the weapon from paladin and warrior, give the almost the same damage for the auto attack

    curtana nexus : 40.98 dmg for the auto attack with a speed of 2.32, giving a dps of 17.663dmg
    Bravura nexus: 60.77dmg for the auto attack with a speed of 3.44, giving a dps of 17.665dmg

    paladin: oath of the shield increase by 50% the auto attack (and only the auto attack) and that all, we will not take in account the buff for the spike damage.
    warrior: Maim, increase all the damage deal by the warrior for 20% + storm's eye that reduce the defense against slash by 10% leading to an increase of the whole damage of the warrior by 30%

    now for the combo used as offtank, for the paladin it will be: fast blade (150)+ savage blade (200)+ rage of halone (260) = 610 potency
    for the warrior it will be: heavy swing (150)+ maim (190)+ storm's eye (270) = 610 potency that are increase by 30%

    and that where the warrior beat the paladin, because the auto attack at 150 potency for the paladin, can't beat the whole boost of 30% damage that are applicated to the damage he do.
    ps: i will not talk of the spike damage, it's not needed, on this point, warrior can be really really strong.
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    Last edited by silentwindfr; 10-14-2014 at 05:21 PM.

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