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  1. #81
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Exstal View Post
    How does a director not have the ability or the power to direct the game?
    This is the real world we are talking about, the director in this case was under direction from his superiors (His boss) to make the game totally different from XI. I'm paraphrasing this article you do need to read between the lines a bit but it's pretty obvious overall.

    Tanaka on leaving Square Enix.
    "The trigger for me thinking about leaving was getting removed from the Final Fantasy XIV project," Tanaka told Famitsu. "I helped mold Final Fantasy XI into one of the best MMO formats on the market, and I wanted to respect the wishes of the team as much as possible when they wanted to make something different with FFXIV, so I tried my best not to meddle too much with development. In the end they weren't able to realize what they were aiming for, which is a shame, but I wish them the best of luck with the reboot."
    Interpret it however you like but it's pretty plain to me at least that he didn't get to turn the game into what he wanted.
    (6)

  2. #82
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jynx View Post
    This is the real world we are talking about, the director in this case was under direction from his superiors (His boss) to make the game totally different from XI. I'm paraphrasing this article you do need to read between the lines a bit but it's pretty obvious overall.

    Tanaka on leaving Square Enix.

    Interpret it however you like but it's pretty plain to me at least that he didn't get to turn the game into what he wanted.
    Which makes me somewhat believe he wanted to make it something like XI. Although, he should have just laid down the law and prevented the whole debacle in the first place (if it was released completely done).
    (1)

  3. #83
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    You would have to be pretty new to gaming to even consider playing a half finished product. Seriously.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  4. #84
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Exstal View Post
    Which makes me somewhat believe he wanted to make it something like XI. Although, he should have just laid down the law and prevented the whole debacle in the first place (if it was released completely done).
    The problem with that was the exec's above forced him to use Crystal tools for the engine because they used it to make a CGI preview of the world.
    which for the most part was scrapped. Crystal Tools was fine for a single player game which it was made for, just didn't work well at all for an MMO.
    (2)

  5. #85
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    @topic yes just for the story, I didn't get to play 1.0 either but I lurked youtube and some gaming forums when the game was still up, and was seriously considering subbing for at least a month until I realized I hesitated too long :/

    I do agree that even as an outsider--a mere spectator--1.0 has more FF vibe than ARR, the design aesthetics was what got me interested initially, and I hope someday we'd experience similar textures in ARR. gameplay-wise I don't think I'm patient enough for such meditated combat. I longed for my other games when I learned I couldn't double-tap dodge my way during battles, but I can adapt :3
    (0)

  6. #86
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I wouldn't play 1.0 if a server was created for it even if we assume that the most glaring gameplay issues were fixed, those being the lag in every action you performed, be it in combat, crafting, or even purchasing an item. That said, there are many aspects of 1.0 that I do miss and wish were incorporated somehow into 2.0, one of them being the vast maps of 1.0, despite it's blatant copy pasta.

    You could get lost in the zones and every so often there were nifty little landmarks you could come across, several that were actually incorporated into 2.0. Being that the game was released bare, a lot of the zones had no purpose but they were still there, full of tough enemies waiting to be given a use (i.e the area around Moggle Mog's fight entrance). 2.0's maps have a lot going on, sometimes too much as it feels like you're always a stone's throw away from civilization. If SE could combine the variety of 2.0's maps with the the vastness of 1.0, I'd be happy.

    I still hope that we somehow see the return of a portion of the old Black Shroud, except as an actual maze, not just copy pasta pathways going up and down.
    (0)
    Last edited by Kikosho; 10-14-2014 at 10:12 AM.

  7. #87
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Quote Originally Posted by Rubieus View Post
    You would have to be pretty new to gaming to even consider playing a half finished product. Seriously.
    Eh, I play DayZ every now and then. Yeah, it's in alpha, but still
    (2)

  8. #88
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd play 1.19-1.23 again just to record the amazing sound Steel Cyclone made when you used it against 50+ monsters.
    (3)

  9. #89
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Noshpan View Post
    Having experienced 1.0 in the original beta I must answer with an emphatic "No". 1.0 beta almost made me NOT want to participate in the 2.0 beta. That is how terrible it was.
    I also remember the huge list they posted in the beta forums showing a lot of content to come, which most took as would be in at release. Yet what we got at release was the same as what was beta.

    Only one thing I'd like to see return from 1.0 is the graphics for the gear. No, as I call it, stairs on texture, edges were smooth as butter.
    (0)

  10. #90
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I'd like it just so I could see what it was like.

    I got to play part of the 1.0 beta years ago, but it lagged so horribly on minimum settings that I never picked it up due to it being beyond the capabilities of my gaming rig. And now that I have a good enough gaming rig to run 1.0, it would be nice to see what I missed.
    (0)

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