People will absolutely sell at a loss. Rolanberry Cheesecake is cheaper to buy on Balmung than the ingredients to make it. That's a bit silly but I guess alumen, which is a level 20 item, going for very high prices for its level is also silly.You know who likes undercutting? The consumer.
No one is selling things for a loss(aside from the occasional venture item, but these prices are unsustainable and as such should be ignored), so there is still a profit being made. If you don't like the margin of profit, you can change your focus to something more agreeable.
But to decide the entire system needs to be reworked because you don't feel you're making enough money is not only selfish, it demeans the point of the MB in the first place which is providing products to the consumer.
That is not selling for a loss. The cost to farm the mats needed is based on your concept of what your time is worth. While there are certain things which are more profitable to sell the mats than the finished item, this does not constitute a loss unless you are dumb enough to actually pay more for the mats and still sell the finished product.
And people do that. People on the whole range the entire gamut from shrew to clueless.That is not selling for a loss. The cost to farm the mats needed is based on your concept of what your time is worth. While there are certain things which are more profitable to sell the mats than the finished item, this does not constitute a loss unless you are dumb enough to actually pay more for the mats and still sell the finished product.
How do you know people do that? You're either assuming, or you know some stupid people.
Regardless, even if that is happening, it has nothing to do with the notion that the MB "needs" to be changed. It's totally fine, people just don't like the competition cutting into the profits they were used to.
1) I def know some people stupid enough to do it. 2) It is a fairly easy assumption to make, that in an MMO like this one where the only thing standing between people and these resources is time, that they are paying for convenience and as such will buy things at a "loss" for the convenience. Cheesecake was perhaps not the greatest example because by the time you need it you probably know better but the basic idea works.
And I agree. The system works fine. People get upset because the market moves much more quickly than anything they'd be used to in real life (imagine if the price of milk or gas doubled every weekend) but that's inherent to the game abstraction and not a problem.
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