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  1. #191
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Suzaku's solution:

    Crafters just stop playing until 1.19 because Dev's didn't bother to develop content that doesn't trivialize your hard work and ruin all your chances of running a virtual business.

    Am I paraphrasing you correctly?

    Final Fantasy XIV:
    Anyone can play when they want, however they want! Except some people can play more how they want than others, and more often than others.
    (2)

  2. #192
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Double post to respond to the same post twice. Nice d00d.

    And that's a wrong paraphrase. Nothing changed with crafting yet because they specifically stated that 1.19 will be when crafters are getting changed, and now people like you are getting up in a hissy fit because they haven't been changed yet.

    Chillax, bro.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #193
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Double post to respond to the same post twice. Nice d00d.

    And that's a wrong paraphrase. Nothing changed with crafting yet because they specifically stated that 1.19 will be when crafters are getting changed, and now people like you are getting up in a hissy fit because they haven't been changed yet.

    Chillax, bro.
    LMAO.
    Wrong. Repost for your benefit. Then paraphrase for my benefit.

    Also, ... don't even know where to begin.
    I'm not saying "add things for crafters." Do you understand what this thread is asking for? It's asking for the devs to consider the needs of the marketplace before adding ridiculously out-classed gear like Revolutionary's Bliaud.

    "If you like weaving all day every day and making gear for people and selling gear for money - don't get used to it. You are now a repair bitch until 1.19 because everything in 1.18 is better than ANYTHING you can make unless you can HQ+3 some Rank 50 recipes."

    Now you come back by making fun of my post count, my ranks, my syntax, my word choice, my grammar.
    I don't know why you get some eboner attempting to pick holes in my statements.
    I'm just trying to help people out by reminding SE to keep their promises.
    You act like I'm not trying to help the game or I'm rampantly picking it apart for jollies.

    I think this is a serious problem.
    (2)

  4. #194
    Player

    Join Date
    Mar 2011
    Posts
    359
    They just need to make it so that the 'good enough' and 'good' gear is crafted while the amazing stuff is drop, hard ot get, and can be destroyed through use.

    Then again I think all gear should break after enough use/repairs, but that's me~
    (1)

  5. #195
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Alot of crafted HQ gear is still better than any NM drops. Casters got some love this time in the dungeons since most crafted for them is terrible.
    (0)

  6. #196
    Player

    Join Date
    Jun 2011
    Posts
    108
    I think crafted gear and NMs should be merged like some sort of the cursed gear sets from 11.

    I really liked that system.
    (0)

  7. #197
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by WillRiker View Post
    I think crafted gear and NMs should be merged like some sort of the cursed gear sets from 11.

    I really liked that system.
    ...or like a Dodore Doublet?

    What a novel idea. LOL.

    <3Miss you, Tanaka. Hope you're well.
    (2)

  8. #198
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by Shai View Post
    ...or like a Dodore Doublet?

    What a novel idea. LOL.

    <3Miss you, Tanaka. Hope you're well.
    hehe exactly. I dont see many complaining about how dodore are made. This is one way to do it.

    The other is to allow crafters to make unwearable gear so that they can go for HQ easier. It will only become wearable after the DoW's can get their hands on an item.

    Either way, only so so gear should be dropped whole from NM's. And only so so gear should be crafted from base line items only.
    (2)

  9. #199
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Shai View Post
    ...or like a Dodore Doublet?

    What a novel idea. LOL.

    <3Miss you, Tanaka. Hope you're well.
    Omg that is genius I wonder why no one thought of that before?
    (1)

  10. #200
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by giftforce View Post
    Omg that is genius I wonder why no one thought of that before?
    cuz it seems most ppl playing this game don't. I did, but whatever.
    (1)

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