You buy the card and there are no additional fees. If you don't have $3-5 to use on your card, then you don't want to pay this game.
1.) ATMA
2.) Weekly Content Lockout
3.) Cheap Instant Death Mechanic
4.) All Fight are scripted
5.) Hard content is cheap, Need everyone to perform perfectly, one wipe whole party wipe
I quit for a few months in the game's early months because, at the time, the endgame was a dreadful grind for Philosophy tomes and, later, Mythology tomes in just a handful of dungeons: AK, WP, Praetorium, and CM. There wasn't enough story, content, or features there to hold my attention after Level 50.
I picked the game back up in April and I've been playing since. So much was added in the time I was gone as alternatives to endless dungeon grinding and speed-runs. Those things still exist, don't get me wrong, but there are so many other ways to spend your time. I spent a few weeks doing The Hunt to get my Novus weapon. I can garden and decorate my personal room. A lot of good loot comes from merely playing the game, not grinding out endgame currency. I just needed post-50 stuff to be more spaced out. Now that it is, I can't see myself getting bored unless I decide to go on a month-long binge and complete all the stuff I haven't seen.
My biggest issue with the game is overall oversimplification.
There's just not a lot of deeply engaging content outside maybe some endgame bosses.
I see this one time and time again and it simply is not true by any stretch of the imagination. T7 especially says hello. There was one week both tanks went down with Prosector up and we used Healer limit for shiz and gigz and we still managed to win. That was just one example but there are countless others, and that goes for T9 as well... Being able to react fast enough and pay attention to your team or your lack thereof is not the fault of the devs, and mmo raids have functioned this way for quite some time.
Last edited by Sparktacus; 10-09-2014 at 07:00 AM.
That's how bosses in raids work, not just in this game. If it isn't scripted, it's random and that randomness contradicts your next point which is:
Because if it's random AND quite forgiving, goodbye any form of challenge. And saying that one dead means a wipe, sorry but that isn't true at all. You get a dead in Ramuh EX, you can still make it. Heck, I had a farm group last week where due to people taking it too easy after a few wins, we let all chaotic people died early on which lead 3 DPS being weakened when the arbiters came. We still made it through. Another example, in T7, as long as your mistake isn't shriek'ing the whole raid, you easily can make the fight with a dead or two. The main reason why people say that they need to play perfect or wipe (except a quite low amount of mechanics) is that people don't have the skill nor the awareness to adjust on the fly to other people's mistakes.
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