i feel like the stuff outside of combat is improved. I think the game needed a diffuclty increase, but i think they bet too much on simply altering the cure side of the spectrum. it seems like the entire game is now about mp management, and currently they are trying to make you wait around more. mp regen is an abomination, they want to return to the sitting mage style of play.
As non magic users, they have made all DD play the same style, by putting the unique playstyle changing skills on stupidly long cool downs. the point of these skills werent about doing extra dmg, they were utility and playstyle skills, they make classes distinct. lnc/pug/mrd is now basically the same class, and lnc is the best at that job most likely, with speed surge and native potency and recast on invigorate. arc is still pretty much the same. gld is probably the class that has benefited the most.
this is the wrong direction imo, especially with only 7 classes, each of them should be more unique, not less, and should offer a different playstyle experience, the only difference between pug lnc and mrd now is how long you will wait for tp. conjurer is pigeon held to whm, and the worst part is they built a whm who has to put away its weapon and regen mp. IMO mp management should be active, if you are going to increase costs so much, give them actual tools to manage mp besides 1 mp drain = to one cure, every 1minute and 15 seconds, and a 10 minute mp boost skill.
also, with these new speeds, the weapon attack values dont seem to have changed much.
how does a level 29 spear with a delay of 3.7 seconds do have 2 more att than a level 30 axe with a 4.2 seconds? and this doesnt even include that the lancer has speed surge.
Basically its the right direction in populating the world, adding content, adding interesting goals, and more story to the world, but battle itself is becoming something i kind of just want to do so i can see something else.
Also they are not helping casuals at all by making everything require a whm



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