Quote Originally Posted by Xystic View Post
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It is impossible. even real life involves RNG, and of course you can't make a game without any RNG and call it hard, the idea is simple, scripted phases on RNG, RNG on minor attacks and debuffs, and a minor AI, reactive as you say X triggers Y. I'm not talking about an uncontrolled RNG, like titan doing mountain buster 3 times in a row, i'm talking about giving variables to the scripts to make them less predictable and more reactive without leading to "impossible to beat combinations." Of course this would mean less 1shot mechanics, unless they are triggered by percentages or time.

And please, i know a big part of the forums hate RNG and will go against anyone supporting it, so don't just throw it, because RNG is not as simple as a dice, it has to be placed and controled.