Quote Originally Posted by Renik View Post
If i have to give an idea to solve this, i would say, less 1shot mechanics, more reactive and less predictable battles, without making it RNG.
First of all, if you want less predictable battles isn't this going to involve RNG in some way, shape or form? RNG is what produces the less predictability in MMOs. If you produce a script where "X" is achieved and "Y" occurs but can happen anytime in the encounter, that isn't very less predictable because you already know what causes "X" to be achieved therefore producing "Y".

How do you intend to produce less predictability without any form RNG behind a mechanic?