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  1. #11
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Paladin doesn't really need an enmity buff, but it does fall way behind warrior on damage while tanking. Buffing Shield Swipe in some way or doing something else to increase damage while MTing would help a lot, even if our enmity went down because of it.
    (0)

  2. #12
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Well, PLD already has the damage advantage when not tanking. So only buffing PLD dmg in Shield Oath and keeping the damage in Sword Oath as it is would be a balance problem.
    (0)

  3. #13
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    I'm going to ask the question that a few people have touched on, which is why your OT Warrior is keeping Defiance up when off-tanking. Do you do the switch method for Ravensbeak?

    My Static and I have tried various methods of tanking Turn 9 and we now run Paladin MT and me as Warrior OT in 4/5 i110 Slaying accessories plus my penta-melded Ruby Choker (I'm lazy and haven't gotten around to finishing the rest). We tried it with me opening with my usual opening burst combo using Defiance for Unchained with Berserk and Internal Release, plus an X-Pot of Strength, but replacing the Butchers Block combos with Storms Path, but when I hit two back to back Inner Beast crits of over 1,700 each, I could easily pull hate from my Paladin buddy. We also found that my DPS was roughly the same if I skipped Defiance and Unchained/Inner Beasts and just rotated my SE and BB combos with the occasional SP thrown in for Ravensbeak.

    So basically, unless you're tank swapping for Ravensbeak, there's really no need for your OT Warrior to have Defiance up. If you are switching, she can easily throw it up when she knows she'll need to tank swap and pop Infuriate > Unchained so that she's at no risk of losing hate to you. She can also just throw it on when she needs to tank Golems or Ghosts.
    (0)
    Last edited by LukeyP666; 10-02-2014 at 06:39 PM.

  4. #14
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    345
    Character
    Krzy Rs
    World
    Marilith
    Main Class
    Dark Knight Lv 95
    I just think flash needs something. WARs overpower scales with str for their current ilv.
    Usually run dungeons as war but been having to do them as pld for lights
    (2)

  5. #15
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Alphras View Post
    Well, PLD already has the damage advantage when not tanking. So only buffing PLD dmg in Shield Oath and keeping the damage in Sword Oath as it is would be a balance problem.
    would love to see numbers for PLD really on coil 2 compare to war, only ones i see were t8 >.>
    (0)

  6. #16
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SirTaint View Post
    PLD BiS is i110 STR not ruby

    But besides WARs opener I always feel more comfortable with hate on PLD on longer fights like Coil.
    Id consider BiS the items you use for the hardest content in the game, which is savage coil right now and that is 110 vit, 30 vit spec, acc cap, everything else marginal.
    (1)

  7. #17
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Enmity and potency is fine with me. War has more burst aggro because they more or less have to apply debuffs to mitigate damage whereas paladin will use it's enmity combo constantly.

    People will often mention how good overpower is without remembering that flash is free and can be spammed a lot more than overpower with no real cost, Even then if you run out of mp you can just use riot combo. Mitigating damage is easier on a PLD than a WAR so it balances out.
    (1)

  8. #18
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Wizhard View Post
    Id consider BiS the items you use for the hardest content in the game, which is savage coil right now and that is 110 vit, 30 vit spec, acc cap, everything else marginal.
    If you want to think this way then there's a BiS for almost every fight, as you can shed accuracy on content that doesn't need 515, use STR or Ruby on content that doesn't need full VIT (all of non-Savage), etc.
    (2)

    XI: Zeroblade, Titan Server

  9. #19
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Please SE, disregard this thread. PLD is fine. We love PLD the way it is. We all do. And WAR is good too even though I miss the big heal off IB.
    (0)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  10. #20
    Player
    Xyphon's Avatar
    Join Date
    Nov 2011
    Posts
    99
    Character
    Shira Tempest
    World
    Ridill
    Main Class
    Gladiator Lv 90
    Wow,

    Apparently nobody looks at the fact the only skill pld has with 250+ potency in a combo is halone (260); while warrior has 3.

    I'm happy with paladin as it is, but some small fine tuning would be nice. I also think as ilvl increases, and expansion increases lvl cap; more of an issue will appear.

    I'm fine with pld being single target, and war being aoe (even though they steal flash and we cant overpower....but we can infinite riot! ).

    Though, the enmity generation should be identical in terms of enmity combos; aka why the potency should be tweaked.

    I also think since overpowers range was extended, plds flash range should be expanded as well. After all its only the inner part of the flash animation circle that is the real range; don't let it fool you.
    (1)
    Last edited by Xyphon; 10-04-2014 at 07:18 PM.

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