Personally, I could do without such..."fun" augmentations.The dungeons just had gimmicks the new versions don't, but the old versions were endgame when they were implemented and intended to be more difficult.
Off the top of my head:
- In Darkhold the All-seeing eye or another invincible Ahriman were throughout the entire dungeon (the other one put a ton of status effects on anyone in the AOE) and they were present in the boss fight.
- Cutter's Cry's sandpits would damage HP, MP, or send you back to the start of the dungeon.
- The areas with the yellow...stuff... in Aurum Vale had a strong, permanent DoT effect whenever you were in those rooms. Eating Morbol fruits in the side rooms would temporarily reduce the DoT potency.
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