I am not for "Jump" or PvP.

I think jump would be fine if they had originally intended to use it and built the landscape with jumping mechanics in mind, or if it does not cause setbacks to real content, like more areas, quests, etc.

Large scale PvP has the problem mentioned much earlier of being a total nightmare to balance with PvE content, and While I love the idea of killing an obvious bot running in the same path over and over again or getting killed by a friend in a duel or something, I don't want the dev team to spend an enormous amount of time fixing their nerfs. Guess I just don't have enough faith that they'll get it right this time.