This isn't the right kind of game for open world PvP, just like FF11 wasn't the right type of game for open world, either. Just keep it in a battle arena or something, like that coliseum at the Galdiator guild in Uldah.



This isn't the right kind of game for open world PvP, just like FF11 wasn't the right type of game for open world, either. Just keep it in a battle arena or something, like that coliseum at the Galdiator guild in Uldah.
I am not for "Jump" or PvP.
I think jump would be fine if they had originally intended to use it and built the landscape with jumping mechanics in mind, or if it does not cause setbacks to real content, like more areas, quests, etc.
Large scale PvP has the problem mentioned much earlier of being a total nightmare to balance with PvE content, and While I love the idea of killing an obvious bot running in the same path over and over again or getting killed by a friend in a duel or something, I don't want the dev team to spend an enormous amount of time fixing their nerfs. Guess I just don't have enough faith that they'll get it right this time.


I don't give a ... if they add PvP or not. The only thing that matters to me is that PvP doesn't take as big of a place in the game as it does in WoW, where everything needs to be balanced around PvE AND PvP. If a class is OP in PvP and onehits everything but is completely fine in PvE, I don't want this class to be touched at all and break it for PvE purposes just so it is "okay" for PvP. PvP doesn't matter and it shouldn't matter when it comes to balancing the game.
And about the jump thing...I never needed it in FFXI and I never missed it. I don't see why I would need it in FFXIV or miss it there. WoW is something completely different, the whole world and the coding it has is different. Jumping in the game was there from the beginning ad it was designed with the world map in mind. In FFXIV this doesn't apply, hence the world map would have to be redesigned and recoded for jump to work properly...and I'm sorry...this game needs around 5000 other things a lot more than a stupid jump feature that doesn't change anything in the game.
BOING BOING BOING BOING BOING GANK GANK GANK GANK BOING BOING
Wow, I'm sold. Where do I sign?



I don't mind jumping but i'm more for simulated jumping similar to Xenosaga / Xenogears / Final Fantasy X / XIII.
Free jumping like in WoW however is just god awful and kills everything.
People are weird, what more can you say?



Xenogears had free jumping like wow and the game used it heavily. It is good you mentioned as this game shows how jumping can enhance gameplay.



They re-designing the maps so if they add jump they can redesign with that in mind.I am not for "Jump" or PvP.
I think jump would be fine if they had originally intended to use it and built the landscape with jumping mechanics in mind, or if it does not cause setbacks to real content, like more areas, quests, etc.
Large scale PvP has the problem mentioned much earlier of being a total nightmare to balance with PvE content, and While I love the idea of killing an obvious bot running in the same path over and over again or getting killed by a friend in a duel or something, I don't want the dev team to spend an enormous amount of time fixing their nerfs. Guess I just don't have enough faith that they'll get it right this time.

Jump and PVP would be brilliant
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