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  1. #131
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    This isn't the right kind of game for open world PvP, just like FF11 wasn't the right type of game for open world, either. Just keep it in a battle arena or something, like that coliseum at the Galdiator guild in Uldah.
    (0)

  2. #132
    Player

    Join Date
    Mar 2011
    Posts
    16
    I am not for "Jump" or PvP.

    I think jump would be fine if they had originally intended to use it and built the landscape with jumping mechanics in mind, or if it does not cause setbacks to real content, like more areas, quests, etc.

    Large scale PvP has the problem mentioned much earlier of being a total nightmare to balance with PvE content, and While I love the idea of killing an obvious bot running in the same path over and over again or getting killed by a friend in a duel or something, I don't want the dev team to spend an enormous amount of time fixing their nerfs. Guess I just don't have enough faith that they'll get it right this time.
    (0)

  3. #133
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    I don't give a ... if they add PvP or not. The only thing that matters to me is that PvP doesn't take as big of a place in the game as it does in WoW, where everything needs to be balanced around PvE AND PvP. If a class is OP in PvP and onehits everything but is completely fine in PvE, I don't want this class to be touched at all and break it for PvE purposes just so it is "okay" for PvP. PvP doesn't matter and it shouldn't matter when it comes to balancing the game.

    And about the jump thing...I never needed it in FFXI and I never missed it. I don't see why I would need it in FFXIV or miss it there. WoW is something completely different, the whole world and the coding it has is different. Jumping in the game was there from the beginning ad it was designed with the world map in mind. In FFXIV this doesn't apply, hence the world map would have to be redesigned and recoded for jump to work properly...and I'm sorry...this game needs around 5000 other things a lot more than a stupid jump feature that doesn't change anything in the game.
    (0)

  4. #134
    Player
    AlmaMalma's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Alma Malma
    World
    Ragnarok
    Main Class
    Blacksmith Lv 50
    BOING BOING BOING BOING BOING GANK GANK GANK GANK BOING BOING

    Wow, I'm sold. Where do I sign?
    (0)

  5. #135
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I don't mind jumping but i'm more for simulated jumping similar to Xenosaga / Xenogears / Final Fantasy X / XIII.

    Free jumping like in WoW however is just god awful and kills everything.
    (0)

  6. #136
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    People are weird, what more can you say?
    (0)

  7. #137
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Malakhim View Post
    I see great things for this thread's future.
    lol.

    @ OP though, thanks I agree with you completely!
    (0)

  8. #138
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zezlar View Post
    I don't mind jumping but i'm more for simulated jumping similar to Xenosaga / Xenogears / Final Fantasy X / XIII.

    Free jumping like in WoW however is just god awful and kills everything.
    Xenogears had free jumping like wow and the game used it heavily. It is good you mentioned as this game shows how jumping can enhance gameplay.
    (0)

  9. #139
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nivana View Post
    I am not for "Jump" or PvP.

    I think jump would be fine if they had originally intended to use it and built the landscape with jumping mechanics in mind, or if it does not cause setbacks to real content, like more areas, quests, etc.

    Large scale PvP has the problem mentioned much earlier of being a total nightmare to balance with PvE content, and While I love the idea of killing an obvious bot running in the same path over and over again or getting killed by a friend in a duel or something, I don't want the dev team to spend an enormous amount of time fixing their nerfs. Guess I just don't have enough faith that they'll get it right this time.
    They re-designing the maps so if they add jump they can redesign with that in mind.
    (0)

  10. #140
    Player
    Skidkidd's Avatar
    Join Date
    Mar 2011
    Location
    Eorzea
    Posts
    66
    Character
    Ash Lambert
    World
    Goblin
    Main Class
    Rogue Lv 50
    Jump and PVP would be brilliant
    (0)

    Poles are for flags, Rods are for fishing!
    Aarok Dahlmel
    7th Sun of the 4th Umbral Moon
    Founder & Leader of The Yagudo Initiative
    Join us! yags.co

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