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Thread: Foresight Idea.

  1. #1
    Player
    Ismael's Avatar
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    Sep 2012
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    Character
    Ismael Mercado
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Foresight Idea.

    If it's one thing I'd like to see implemented for Warrior, would be a Warrior Trait that is earned in the 40+ range that gives Warrior some kind of +Parry when Foresight is activated.

    I mean come on! The move is called Foresight, and it increases defense only? Lol I always thought this was silly. Now as a cross class skill for PLD and other jobs, it would only increase Defense as it does now, but for Warrior, it gets +Parry as well.

    Any thought and opinions?
    (7)
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  2. #2
    Player
    Synestr's Avatar
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    Ul
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    Synestr Ashbringer
    World
    Behemoth
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    Gladiator Lv 60
    Sounds good, but parry is very meh, for my WAR anyways. My PLD likes the parry, but my WAR, meh.
    (0)

  3. #3
    Player
    Cuervo78's Avatar
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    Jun 2014
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    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Parry doesn't work on boss skills (as far as I know) and if you die from an auto attack, the problem lies elsewhere.
    (0)

  4. #4
    Player
    Warrlordd's Avatar
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    Nov 2013
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    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Parry definitely works on boss skills. Thinking of Ravensbeak and Bahamut Claw in particular. Any magic attack (ramuh!) block and parry are useless.
    (4)
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  5. #5
    Player
    SirTaint's Avatar
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    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Parry/Blocking works on Physical skills including boss skills.
    (3)

  6. #6
    Player
    Kaonis's Avatar
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    Apr 2012
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    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    I suggested a long while back that foresight gets magic defense boost on top of defense. Minor change, but makes it more worthwhile. As it stands it's only useful sometimes, and worthless for a few bosses. But then again the potency of it is low to begin with so it needs to get boosted somehow to make it worthwhile. It's sad to use a cool down and feel like you're getting beat just as hard.
    (0)

  7. #7
    Player
    melflomil's Avatar
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    Mar 2014
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    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Foresight will get better as Physical defense goes up. I personally think that Warriors should have higher Physical and magic Defense compared to a PLD but nope they both have the same defense. Damage Mitigation is far better than increase defense. So a PLD having the same defense and 20% mitigation from shield oath is messed up. So yes by all mean Buff the crap out of Foresight please. Make it last longer, or increase the effect drastically.
    (0)

  8. #8
    Player
    Steady's Avatar
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    Jun 2013
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    Limsa Lominsa
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    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kaonis View Post
    I suggested a long while back that foresight gets magic defense boost on top of defense. Minor change, but makes it more worthwhile. As it stands it's only useful sometimes, and worthless for a few bosses. But then again the potency of it is low to begin with so it needs to get boosted somehow to make it worthwhile. It's sad to use a cool down and feel like you're getting beat just as hard.
    This... Magic Defense Buff..... the ability is worthless in Ramuh. And make it Warrior only buff, like how Protect only adds it when cast by WHM.
    (1)

  9. #9
    Player
    Alistaire's Avatar
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    Sep 2013
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    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Synestr View Post
    Sounds good, but parry is very meh, for my WAR anyways. My PLD likes the parry, but my WAR, meh.
    Wut. I won't say parry is great in general, but it's better on WAR than PLD. And that's not an opinion, that's simple demonstrable fact due to PLD's ability to shield block, and that you can't block and parry the same hit.

    As far as OP's suggestion, you could say foresight needs a buff, because it's certainly not great. Then again, it is a level 2 ability, it's not supposed to be that great. Parry's not the only way they could go with a buff if it was decided it needs an improvement. The magic defense idea is nice since as is it's utterly useless in some fights. And they're not even limited to one type of boost.

    But the thing is, SE's never going to tweak an ability because the ability is bad. They have to look at the bigger picture and see if a job is doing badly; tweaking abilities always has to fit within that framework. And at the moment, both tanks are doing their job relatively well.
    (1)
    Last edited by Alistaire; 10-02-2014 at 09:36 AM.

  10. #10
    Player
    Donjo's Avatar
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    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alistaire View Post
    Wut. I won't say parry is great in general, but it's better on WAR than PLD. And that's not an opinion, that's simple demonstrable fact due to PLD's ability to shield block, and that you can't block and parry the same hit.
    Actually, it could be argued that Parry is more beneficial for PLD than WAR when you combine it with your Shield properly. For example:

    A 110/115 Kite Shield confers a block rate of approximately 30%.
    600 Parry confers a parry rate of approximately 30%

    It is known that an physical attack goes approximately like this: Attack! -> Check block -> If block fails, check parry -> Get hit.

    Thus, PLDs are banking on the probability of either block or parry reducing the damage of an attack. If you can keep both of these rates equal, then the properties of a binomial distribution begin to apply. When both rates are at 30-31%, then your actual chance of at least one of them proccing is 40-42%. I certainly can't name a number, but there's a point where adding Parry for a PLD confers benefits beyond the shield. Once you hit it, each point of Parry is technically worth less but you're climbing to higher numbers than possible with just one.
    (0)

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