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  1. #571
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SDaemon View Post
    So if they did turn 7 with the rng drop rate as is now, with only 1 chance per week to try and collect 12 of them. You would be alright with a change in drop chance? Attaching difficulty on top of insane rng is preferable for you? Trying to find out what difficult content has to do with this really.
    What it meant was you are not performing any hard task to get a chance of getting an Atma, so an incredibly low drop rate is understandable. Killing low level mobs take no time at all and requires no use from your brain to complete it. Increasing the drop rate, very likely people get theirs done in less than a day and the quest becomes a joke. I would settle for an alternate solution to obtaining them, but increasing the rate, people will plow through that phase and that is likely not SE's intent to make any relic phase too easy to get through.
    (1)

  2. #572
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velhart View Post
    What it meant was you are not performing any hard task to get a chance of getting an Atma, so an incredibly low drop rate is understandable. Killing low level mobs take no time at all and requires no use from your brain to complete it. Increasing the drop rate, very likely people get theirs done in less than a day and the quest becomes a joke. I would settle for an alternate solution to obtaining them, but increasing the rate, people will plow through that phase and that is likely not SE's intent to make any relic phase too easy to get through.
    Sorry, can't agree that just because atma drops aren't tied to high end content that they can't ease up on the acquisition of them. Especially considering what the atma weapon actually is.
    (5)

  3. #573
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Sorry, can't agree that just because atma drops aren't tied to high end content that they can't ease up on the acquisition of them. Especially considering what the atma weapon actually is.
    Exactly.

    The way this game is designed, barriers to lower-level items should be eased as time goes on.

    Meanwhile, getting atma now is actually harder than it was when the Zodiak quests were first implemented. When we farmed our first sets of atma, we had the luxury of FATE-roaming zerg hordes that mowed through FATEs in one or two minutes (sometimes even faster than that).

    Now, clearing a FATE may take people five to 10 minutes, depending on the FATE (and some can't be cleared solo). Far fewer FATEs/hour means far fewer chances to win the RNG, which means much less likelihood of getting atma in a timely manner.

    Honestly, the drop rate should have been increased already, just to account for far fewer people spamming FATEs to force them to drop.
    (8)
    Last edited by Thayos; 10-02-2014 at 05:58 AM.

  4. #574
    Player
    Lexiii's Avatar
    Join Date
    Aug 2014
    Posts
    22
    Character
    Alexis Crendraven
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Honestly, I thought this through and there's a very easy solution to the problem. Increase the droprate of atma to 50%. Change the required atma to 16 atma per region. Bam. Atma is fixed.

    1) It requires, on average, the exact same amount of effort/time that atma currently does. 400 fates.
    2) It allows for the more "casual" playstyle that the relic should be.
    3) Players like seeing progress. Grinding for an hour and getting 3 fates > grinding for an hour and getting 0.
    4) It almost completely removes RNG from the picture.

    Here, I decided to graph it out. I used 1 million samples. Green is 3% chance and 12 atma, violet is 50% chance and 200 atma. http://i.imgur.com/6Yn1Q0w.png Both average out to exactly 400 fates required, but the std deviation is much much lower, it's nearly entirely unlikely you will require more than 500 fates. X axis is # of fates, Y axis is # of times the last atma was gotten on that fate.
    (1)
    Last edited by Lexiii; 10-02-2014 at 06:52 AM.

  5. #575
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,362
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    As a reminder for those against easier to acquire Atma, remember that you can buy the Alexandrite with Allied Seals.
    (2)

  6. #576
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    So you propose it cost 1500 seals per Atma? As a way to discourage just doing hunts for Atma?
    (0)

  7. #577
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Exstal View Post
    So you propose it cost 1500 seals per Atma? As a way to discourage just doing hunts for Atma?
    If they added atma to the hunts vendor I would applaud SE for a brilliant decision. Granted though I'd prefer a different sort of vendor. The Hunt vendors are already bloated in what they sell.
    (0)

  8. #578
    Player
    Vitaly's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Vitaly Zdorovetskiy
    World
    Tonberry
    Main Class
    Lancer Lv 50
    This is jst my opinion.
    After doing around 10 fates, I realise its just a waste of time so I dont even bother to farm for them. firstly, doing low level fates repeatedly is not even rewarding. For those replies that say u can earn gils and seals along the way which u can spend on vendors, thats jst bullshit because the amt earned is so little its redundant. I say its a flawed game mechanic, maybe if SE lets us hunt them without equipping our zenith weapon and able to farm them cross-classes as long as the quest is undertaken, that would make sense. Either that, or increase the drop rate of atmas which is the point of this thread. if not, this part of the quest will remain a barrier for casual players to continue the zodiac quest line.
    For those that say that yea its suppose to be designed like that so it'll be a grindfest where it is suppose to not be easily attainable, i think u muz have had too much time or pretty hardcore.
    (2)

  9. #579
    Player
    Lexiii's Avatar
    Join Date
    Aug 2014
    Posts
    22
    Character
    Alexis Crendraven
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vitaly View Post
    After doing around 10 fates, I realise its just a waste of time so I dont even bother to farm for them.
    Imagine if you did 10 fates and got 5 atma out of it, but needed 200 atma for the upgrade. Wouldn't that entice you to continue? Because you can actually see visible evidence that you've progressed. You're 2.5% closer to getting your atma relic.
    (0)

  10. #580
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    They will ease Atma, eventually, they've said as much.

    No, it's not time yet. I expect a 3.0 change. No sooner.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

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