I want chemist/medic so muuchhh
I want chemist/medic so muuchhh
Mix can work perfectly fine without consumables, and so can using items, without consumables. Instead of spell casting, the chemist crafts the item in a fight (not actually crafted but just a cast bar or maybe something more interactive) and voila. Can be a great healer. And samurai tank please. They're all about honor and that means defending your allies plus heavy(ish) armor. So tanking just makes sense. They will have decent defense, high evasion (NOT EVASION TANKS) that can dodge magic as well, and above all a high parry rate that can be manipulated and procs when dodging/parrying.
I know samurai sounds OP with that description but it truly won't be. It can be a stance much that increases evasion and magic evasion (only class with magic evasion as well as parries) but lowers damage or whatnot.
Let's call it a day and just add Rune Fencer with magic pistol + sword combo, BIG GUN SWORD!
A back line tank job would actually make me consider the role. But with how precise certain tank actions need to be (tank swaps, add pickup, things like voking a feather at exactly the right time, etc etc), I wonder how well it could really work in this game...
Still, cool idea!
Since most abilities (and stats!) come from the base class and not the job, having branching jobs in different roles is actually a lot harder than you think. Unless 3.0 brings a new job system, which SE has hinted at...
Lancer -> Templar (Ishgard Tank)
Samurai as a tank but let me elaborate a bit on what I mean. I'm an avid fan of the way it was done in Final Fantasy Tactics. Draw was the main skill in that each katana would perform different abilities when used. The drawback was that they were like usable items insomuch as when they broke after a draw you moved to the next one in your inventory. What I propose is this: Use draw skills much like combos where say a thrust>downward slash>crosscut gives a skill at the end of a chain then if you do it say crosscut>thrust>downward slash gives you another skill to use at the end of the chain. Also give them two stances one for tanking the other for dps that way those still learning the skills wont accidentally grab agro while in a boss fight. Skills could heal, do crit damage, dots, damage mit based on stance currently in. As far as heals go, no idea.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
Dancer tank/healer hybrid. An evasion tank that heals and debuffs and is just all around sextastically awesome.
I'm hoping for samurai tank and red mage healer. They could easily do things along the themes those jobs were supposed to do in ffxi; SAM was designed, however badly, as a tank and RDM was originally better at regen than WHM and of course had their enfeebles.
The systems in place in this game would make it much easier to make them work properly as intended.
Pretty common idea, reminds me of what I've heard "if we're running from a dragon, I don't have to outrun it, I just have to outrun you."![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.