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  1. #561
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SDaemon View Post
    Sorry but just because we had to endure the ridiculous atma grind, does not validate that it must always remain.
    Not like you are doing difficult content to obtain it.
    (1)

  2. #562
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velhart View Post
    Not like you are doing difficult content to obtain it.
    And?

    /char
    (1)

  3. #563
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Souljacker View Post
    Everyone is so certain that ninja's relic will be the same Atma path. Wouldn't it be epic if they changed it to be something completely different?
    Actually, awhile ago, Yoshida made a comment recommending that you grind for the Atma you need for the Ninja relic before 2.4.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. #564
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Noshpan View Post
    Actually, awhile ago, Yoshida made a comment recommending that you grind for the Atma you need for the Ninja relic before 2.4.
    The comment in question:

    Quote Originally Posted by Massively
    Will players moving over to playing the Ninja need to re-do the entire Relic/Zodiac line from the beginning?

    Yes. They should probably start collecting their Atma now.
    http://massively.joystiq.com/2014/06...sses-and-more/

    It's not going to be something different.
    (0)

  5. #565
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SDaemon View Post
    And?

    /char
    Meaning you are not exactly beating Turn 7 to try to get this item, you are just hitting low level mobs in FATE's.
    (0)

  6. #566
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Velhart View Post
    Meaning you are not exactly beating Turn 7 to try to get this item, you are just hitting low level mobs in FATE's.
    What SDaemon is saying is that FATEs are inherently not "hard" nor "easy", but a simple numbers game, which gives a varied output to all players. In terms of actual difficulty, it's easy and requires close to no brain power at all.
    (0)

  7. #567
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ZReport View Post
    What SDaemon is saying is that FATEs are inherently not "hard" nor "easy", but a simple numbers game, which gives a varied output to all players. In terms of actual difficulty, it's easy and requires close to no brain power at all.
    Don't get me wrong, atma is crappy in it's own right, and wish it did not exist to begin with, but there isn't a reason for SE to adjust it unless the Zodiac quests carry over to the expansion. Which might not happen. SE hasn't been direct, but there has been hints towards new weapons in the expansion.
    (0)

  8. #568
    Player
    Agnes's Avatar
    Join Date
    May 2014
    Posts
    52
    Character
    Agnes Gailardia
    World
    Tonberry
    Main Class
    Lancer Lv 90
    Yeah I agree. It's been long due to up the drop rate for atmas at least. It's honestly way too time consuming especially when you have multiple characters & classes at the Atma point. Novus I'd say can still wait but Atma definitely needs to be eased up come 2.4. Not everyone has so much free time in their lives that they can do that much grinding for that. I mean they say they're planning to make the game for all sorts of people but everything still seems like it's hardcore player oriented, and even for hardcore players, this is rediculous.
    (1)

  9. #569
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velhart View Post
    Meaning you are not exactly beating Turn 7 to try to get this item, you are just hitting low level mobs in FATE's.
    So if they did turn 7 with the rng drop rate as is now, with only 1 chance per week to try and collect 12 of them. You would be alright with a change in drop chance? Attaching difficulty on top of insane rng is preferable for you? Trying to find out what difficult content has to do with this really.
    (1)

  10. #570
    Player
    Agnes's Avatar
    Join Date
    May 2014
    Posts
    52
    Character
    Agnes Gailardia
    World
    Tonberry
    Main Class
    Lancer Lv 90
    It's not at all about the monsters. It's more about how much time it takes up and how low it's rate is. It's time it takes up doesn't hold up to how much it's worth. What I would suggest would be high level fates like Odin Behemoth & Svara that would occasionally drop atmas that you can only get 1 in the atma location per week like ST & SCoB stuff
    (1)

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