Page 1 of 2 1 2 LastLast
Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I haven't played anything but Arcanist in a really long while. With that said, from my experience Black Mage has the least buttons to press and the simplest "rotation" out of all DPS, but Bard surpasses it in ease of use and player adaptability for the simple fact that it doesn't have cast time and is less prone to suffer a big dip in DPS if a bad decision is made.
    (1)

  2. #2
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BloodPact View Post
    I haven't played anything but Arcanist in a really long while. With that said, from my experience Black Mage has the least buttons to press and the simplest "rotation" out of all DPS, but Bard surpasses it in ease of use and player adaptability for the simple fact that it doesn't have cast time and is less prone to suffer a big dip in DPS if a bad decision is made.
    This. While BLM may be a "simple" job to play, it takes a lot of player skill to bring out its dps potential in a movement or mechanic heavy fight.
    (4)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  3. #3
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KitanaiKoneko View Post
    This. While BLM may be a "simple" job to play, it takes a lot of player skill to bring out its dps potential in a movement or mechanic heavy fight.
    U mean a lot of "mercy of RNG"? heavy movement or static movement fights, BLM DPS is more about firestarter procs aka RNG. U ever experienced very very low firestarter procs in static movement fights that makes ur DPS dipped down to heavy movement fights DPS scale?
    (1)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Empressia View Post
    U mean a lot of "mercy of RNG"? heavy movement or static movement fights, BLM DPS is more about firestarter procs aka RNG. U ever experienced very very low firestarter procs in static movement fights that makes ur DPS dipped down to heavy movement fights DPS scale?
    BLM DPS is not at the mercy of RNG. Getting or not getting a FS proc isn't a massive boost to your overall DPS. It normalizes.

    Quote Originally Posted by TheTen View Post
    is the very first General Forum Rule.
    Which gets broken on a daily basis with nobody caring about it.
    (2)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    BLM DPS is not at the mercy of RNG. Getting or not getting a FS proc isn't a massive boost to your overall DPS. It normalizes.
    Let the crucifixion begin....
    (0)

  6. #6
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Jican View Post
    Let the crucifixion begin....
    He's right though. It would only be a massive boost if the duration of the fight is very short. But in a fight like T8 procs and crits balance each other out.
    (1)

  7. #7
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jican View Post
    Let the crucifixion begin....
    lol he is right that the damage normalizes, what matters more is skill consistency which many people mistake for bad rng.
    (0)

  8. #8
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by KitanaiKoneko View Post
    This. While BLM may be a "simple" job to play, it takes a lot of player skill to bring out its dps potential in a movement or mechanic heavy fight.
    You mean
    >Move 2m to the side
    >Start casting again
    ?

    I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
    This community needs a dictionary...
    (0)

  9. #9
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mjytresz View Post
    You mean
    >Move 2m to the side
    >Start casting again
    ?
    For the average player (much less average caster) in this game, that's asking a fucking lot.
    (2)

    XI: Zeroblade, Titan Server

  10. #10
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mjytresz View Post
    You mean
    >Move 2m to the side
    >Start casting again
    ?

    I'm just curious to see where all this "player skill" is coming from. I was under the impression that positioning was important for any class. With that said, I guess MNK would be the "most advanced" because of GL Stacks and movement?
    This community needs a dictionary...
    The minimizing movement aspect is actually a bit more complex than that. Most movement in the game can be handled in one of three ways:

    1. Dodging at minimal loss with pre-knowledge of the dodgeable attack's timing, saving a Swiftcast/Firestarter for when you must move, moving out preemptively during a proc/Swiftcast, Aetherial Manipulation to a safe target, or moving mid-cast to keep your cast. Titan is by far the best example; with enough attention you can know exactly when he's going to do a Weight of the Land and be prepared seconds in advance.
    2. Using CDs to specifically counter the attack. Manawall in Titan at scripted times, Iron Chariot in T9, Divebombs in T5 (it's not only a shield but it's a DPS increase), Manaward for tethers in T6, saving Swiftcast for key moments you will be forced to move like Ifrit EM ... etc etc
    3. General douchebaggery. The gray area where you take a non-lethal hit on purpose and choose your GCD's worth over a healer's, or make someone else (or everyone!) move for you for mechanics like T6 tethers, or not stacking for Thermal in T9. Basically, things that are selfish in the name of less movement (and don't get me wrong, this can not only be effective it can be easily worthwhile raid-DPS wise). Hell, it's more DPS to camp the middle in T7 with your healers than going off to the side, but that's one of those dark areas even I won't cross.

    Then there are more specific tricks, like using Aetherial Manipulation as you're sliding in Leviathan, or camping the outer edge of p1 Titan HM rocks exploding, that separate the less experienced from the experienced.

    tl;dr - Due to the scripted nature of the fights you can usually do a lot more about movement than just move to the side. Sometimes it takes a lot of repetition of the fight to learn how to deal with this, and sometimes there's not really THAT much you can do to counter certain things you have to dodge, but there's usually something you can do in the long run.
    (0)
    Last edited by Sleigh; 10-08-2014 at 05:32 AM.

Page 1 of 2 1 2 LastLast