About the non-solo able fates. The problem is that a larger group than yourself killed that Fate last. And the number of people that killed it, or I guess there when it failed, determines the strength of that Fate on the next spawn. Which is bad. Light Party taking several minutes to down a Fate, then you come along next, you will be very hard pressed to finish in time solo. It is a system that needs some improvement. Especially Fates with aswarm of enemies. Other games can change the difficulty on the fly by the number of people in the area, instead of old data y what size group killed it last.


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