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  1. #11
    Player
    TengoMike's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Kneria Kuthyrn
    World
    Balmung
    Main Class
    Gladiator Lv 50

    [dev1032]

    Quote Originally Posted by BlaiseLallaise View Post
    In general, I like the feel, but as stated, the recast timers on the basic attacks are way too high. Cutting them in half from a 30/60 second recast to a 15/30 second recast would feel a bit better. I, too, thought combat felt a little slow with the way they set the basic attack recast timers. And to top it off, now some of them require MP. The long recast in addition to the new MP costs is just too much. I'd be happy with the MP cost if the timers were halved.
    Personally I think the recast timers for basic attacks should be a derivation on the weapons delay. (I will be using Gladiator skills for this example.) So if you have a weapon delay of 2.5 seconds then something like light stab should be about 75% of that speed since it was faster then the basic slash before which would give you a delay of 1.9 seconds. Heavy slash was one of the biggest stamina costing basic skills so something like 200% so a 5 second recast. Since heavy stab was between light and heavy slash something like 150% would be appropriate so 3.8 seconds. (percentages can be adjusted as needed.)
    (1)
    Last edited by TengoMike; 07-23-2011 at 04:43 AM.

  2. #12
    Player
    TengoMike's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Kneria Kuthyrn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by syntaxlies View Post
    i havent been on yet so can anyone tell me if rage of halone is any stronger/different, or just a new animation.
    Restricted to use by gladiators
    Now delivers a five-fold attack dealing piercing damage
    PC motion changed

    It hits a little harder in my opinion. Still a good move as a tank if you can keep the enmity on you while it charges.
    (0)

  3. #13
    Player
    Tyro's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Tyro Liadon
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Guys seriously, stop complainting... you asked for Auto-Attack, there you have it. It is fair that most secondary attacks have big timers, otherwise I could nerly spam Heavy Thrust, Pierce, Full Thrust, PLUS the automatic Light Thrust. The patch is meant for us to think, play with skill and not wasting our moves. Yesterday when I started playing my LNC I really felt like playing an FF series game... before I felt like idk... playing WoW or something.

    They are trying to balance game, and for that, nerfing is needed. THM lost massive healing, well, don't you remember RDM NOT having Curaga on FFXI, you needed to level WHM to get that one, to make up with that RDM got refresh, phalanx, fast cast, awesome debuffing, etc... I'm sure something good is coming for THM, just wait.
    (1)

  4. #14
    Player
    TengoMike's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Kneria Kuthyrn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    First of all there is a difference between complaining and critiquing, secondly we all didn't ask for auto attack.
    (0)

  5. #15
    Player
    Eisah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Eisah Vakohler
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tyro View Post
    Guys seriously, stop complainting... you asked for Auto-Attack, there you have it.
    I didn't.

    I don't think moves like Full Thrust and Heavy Thrust need such a long timer. It felt weird that something like Skewer can be re-used in what, 10 seconds? But I couldn't use either of the basic moves.
    I already used my moves before the patch a lot; I'd go through them depending on what would help the most. I wouldn't mind a little slowing down because it was very fast, but 1:00 is a pretty big delay time and doesn't seem to make sense compared to other moves.

    Before the patch I was actually wondering how auto-attack would even work because I didn't use the same move twice in a row too often.

    (Now having played a bit more I can work it, but I think there may be some un-intended problems. I was having trouble knocking horns off goats because my guy keeps auto-attacking them to death. I may have to turn my back to them or something.)
    (0)
    Last edited by Eisah; 07-23-2011 at 04:59 AM.

  6. #16
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    You, like many others complaining about the long skill cooldown timers are forgetting a key feature of FFXIV which it pains me to have to remind you.

    Did you forget you have Marauder, Gladiator, and Puglist skills at your disposal as well? Are you trying to play FFXIV by spamming 2-3 keys? If you aren't using at least 1-2 full bars of active skills, you aren't doing it correctly.
    (0)

  7. #17
    Player
    Eisah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    50
    Character
    Eisah Vakohler
    World
    Excalibur
    Main Class
    Lancer Lv 50
    "because I didn't use the same move twice in a row too often."

    I think that would suggest I use more than 2 moves. I do have full rows and I use them all. I have LNC, PUG, GLA, THM, CON... I use quite a few abilities on my guy. I just don't like being forced to use Light Thrust inbetween other stuff instead of moves I preferred to use, and rarely getting to make use of some moves I used to like quite a bit.

    Doing something like knocking horns off a billy seems a lot more troublesome now. Instead of waiting and using Full Thrust to get TP and use the appropriate moves, my guy wants to keep hitting it with Light Thrust which does more damage, and I can hardly even use Full Thrust anymore.
    I went ahead and turned my back to the goat but it was still troublesome. Full Thrust takes too long and the autoattack hits too hard and kills it too fast. This really needs a lot more tweaking.


    (To Note: I'm not saying "get rid of the whole thing". I'm saying the way they did it certainly isn't perfect, and I'm voicing issues here so that it can be fixed.
    Having a problem farming not because of level or anything but because of the controls is a problem. I had no problem farming these horns before, and now it's a mess of running around trying not to kill the goat by accident/not being able to use weaker moves to get TP. Changing some of the timers to be so high didn't improve things. They should have more reasonable timers.)
    (0)
    Last edited by Eisah; 07-23-2011 at 05:20 AM.

  8. #18
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TengoMike View Post
    there is a difference between complaining and critiquing
    For some reason I feel the need to reiterate this point. I can't fathom how anyone could interpret this conversation as a complaint thread.

    There is a huge difference between:

    1. After experiencing the changes, I feel the system could better benefit from altering certain aspects.

    and:

    2. OMFG Why didn't they do it like I think they should?!?!?!!!!
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Raim View Post
    I don't think they took into account that the removal of and/or addition of 30 second recast times on normal attacks would severely hinder the use of over half of Battle Regimens. Its quite a problem.
    They have mentioned that Battle Regimen changes would be coming, but not immediately.
    (0)

  10. #20
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Hi Syde, I do agree about the auto-attack having multiple ways to trigger it.

    If we select the monster first, then go into Active Mode is closer to what I was expecting in terms of being intuitive.

    I also think the combat animations are not always triggering and that some non-WS moves are resetting the attack delay, which makes things a little tricky to gauge right now.

    But here's hoping for increased and more diverse battle tactics for success!
    (0)

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