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  1. #141
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kuwagami View Post
    superiority complex much ? Your beloved "Warrior of light" titles hasn't anything to do with the coil to begin with.
    In no way have I considered myself superior to anyone in any part of my post. I simply made point that you are a warrior of light, as in most Final Fantasy games. A warrior infused with the light of the crystal....and can't beat Twintania? Now, usually when I see a thread similar to this, it doesn't come down to the specific player's skill. It's more so their willingness to form a party/static and taking a leading role. It's quite common for people to be a little unsure or hesitant to tell someone in a party "Sorry, but we just can't do this with you." because it seems that when someone tries to convey such a truth, they are branded an elitist, even if they are trying to be as polite as possible. When this occurs, it seems more common for the party to just disband instead of dismissing the player until they are ready.

    On top of that, T5 has been out for a very long time. There are numerous resources when it comes to learning the mechanics. As for DPS checks, healing, tanking, HP requirements etc., it's quite difficult to not meet these with how accessible i90 gear has become and beyond that with also the echo buff stacked on. Again, the only issue is mechanics.

    A common argument to this is that people do not have the time to work and play enough to learn the mechanics, but if a player has been playing since launch and still hasn't beaten T5 and is using the same excuse, how much have they tried to learn? How many videos have they watched? How many questions have they asked to a player of a similar role?

    Going into any fight and wiping time and time again is simply not enough to learn. While players may experience the fight, they won't necessarily understand the mechanics and why or how something happens and that's wherein the issue lies. On top of that, if a player comes in with little to no knowledge, as I have seen happen, it means at least 7 people having to spend their time in running them through the fight.

    At the end of the day, it's an MMO. It's not meant to be cleared as quickly as your common run of the mill single player story game. If you want your story mode without the challenge, youtube still remains. If you don't find the challenge of the fight any fun, why do it to begin with? That's an honest question. If the only part you are after is the cutscenes and story line, no doubt someone has made it all available somewhere and you won't even need to purchase the game. Although in saying that, there is more to the game then the battle contant. Such as crafting, mini games, RPing, whatever you may enjoy.
    (2)

  2. #142
    Player
    Audacity's Avatar
    Join Date
    Jan 2014
    Posts
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Moomba33 View Post
    I feel story content shouldn't be locked behind content that requires that much practice.
    If you were even half decent players, It wouldn't take you more than a couple of hours.

    Your other alternatives are watching the cutscene on Youtube or buying a win if it bothers you that much.

    And even if you beat it, The story continues through second coil, Are you going to ask for a free Turn 6 win next?

    It doesn't matter what excuse you bring to the table. There's always an answer for it.
    (0)

  3. #143
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kuwagami View Post
    Burden of proof reversal fallacy. You claim statistics, then ask for numbers when asked to show any proof. You need to have better arguments if you want me to take you seriously.
    Babby's first debate, "If I attack a mistake they may have done, instead of their actual point, I will come off being the better!"

    Class act.
    (0)

  4. #144
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Exstal View Post
    However, Coil is optional. It's a side quest. It's not the main story, which is probably why it doesn't currently have a story mode.
    Very true. I personally feel the coil story is significant enough to the main story that it shouldn't be gated.
    Of course the decision is ultimately up to SE.
    (5)

  5. #145
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Audacity View Post
    Again, just to repeat myself. The fight is not hard. You now have easy access to gear 20 item levels above the intended requirement plus a 20% echo buff. It can be cleared with less than 8 people quite easily.
    Speaking as someone who has cleared T1-4 before Echo was a thing and promptly ran into a wall for months because Twin is -absurd- (thankfully I met some -wonderful- players who helped me through and now we've cleared T6-8 together), irrelevant. Twintania is a walking dispenser of ridiculous instant-kill mechanics. Let's break it down:

    Phase 1: Nothing special here, although Liquid Hell is a pain in the neck, especially at the very start when all three are hurling them.
    Phase 2: Fireball and conflag. Raiders like us find it easy -now- but I have distinct memories of taking quite a while to get the hang of it. And there's always Twin's favorite trick of dropping a conflag and then immediately buggering off to go prep divebombs. (That'd be one nice nerf: change it so it's like T8, where if you push phase while towers are up it won't actually start doing new stuff until the towers finish.)
    Phase 3: Divebombs, aka Landslide 2.0. Even with gear, even with Echo, it matters not if you can't duck out of the way and Twin kicks you into the giant wall of fire. And until you've run T5 a LOT, you're gonna be panicking if you get clipped and find yourself alone on the other side of the arena with a dragon hanging around glaring at you. And really... it really is just like Titan EX; there's always gonna be that one guy who just doesn't get it and can't handle playing pickle with divebombs. It doesn't help that sometimes Twin decides to be a jerk and dives forward even if you do everything right (stack on the circle, run once you see green marker, she decides she'll go forward instead of towards where you were).
    Phase 4: Twisters. Yes. I get it. You focus-target the scary dragon and watch for her castbar. On paper that sounds really easy, right? Yeah, now try it in a fight where you're trying to avoid being near anyone else, frantically trying to keep the tank alive because she's STILL throwing around Death Sentence and it actually hurts even MORE, -and- you have to deal with scampering to near the edge in case the Dreadknight decides to target on you, and if you're a DPS you need to be going maximum ham every single time a knight shows up. It is -absurdly- easy to get tunnel visioned and the castbar is too short to react adequately to a macro or TS shout.
    Phase 5: Well, if you get here you're pretty much home free... usually. Unless something goes wrong and the hatch misses its usual target, and the poor DPS or healer it's zooming towards panics. (*raises hand, this was him first time at that phase*)

    Seriously, you can boil down any fight in any game on paper until it looks easy... but putting it into practice, and having seven other people -also- put it into practice -perfectly-, is complete and utter chaos. Hell, just look at Turn 8. Just because -you- find it easy and have it on farm doesn't mean it's -actually- easy for the rest of the playerbase.
    (12)

  6. #146
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hali View Post
    Implying I do it purely for gear and not that the fights are incredibly fun. Keep assuming that everyone who raids is the same.

    You assumed that everyone is against the idea because because they don't want you to get coil gear or achievements.
    Go and actually read the points against the implementation, you may educate yourself instead of doing exactly what my image showed.
    Except I wasn't implying you do it purely for the gear. Though the large majority of raiders do.

    Maybe I didn't word the first sentence in my second paragraph well enough for you, but that would apparently include people like you who enjoy the fights. The boss fights are the difficult content I was referring to, because lets face it, trash mobs aren't really difficult.

    I may have read whatever points you made. My points are basically the same as the OP, which if anything would mean you are missing the point here. This isn't a thread against the implementation of a Story Mode for coil, it's in support of the idea. The idea the OP brought up. You don't have to like it, you don't have to support it, you are entitled to your opinion.

    There is still no good reason to not implement a story mode version of coil like the OP suggests, and a multitude of good reasons to support the idea.

    Why don't you read my posts a bit more thoroughly. Or don't, I don't care at this point. My points have been made and supported and that's good enough for me.
    (8)

  7. #147
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    481
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    There's on part in the recent live letter announcement that shows how important coil story is "Discover what has become of the harbinger of the Seventh Umbral Era in the Final Coil of Bahamut." This is the story of what happened to the destroyer of 1.0, how he went from all powerfull being ripping apart the surface of Eorzea to ending up underground. To me that's a very important part of the overall story. If the story was something like in Crystal Tower which feels like a sidestory, I would have no problem with it, but to me it feels like I'm being left out of the story because I don't raid.

    As for people telling others to just watch it on youtube: then why play games at all when you can just watch everything on youtube. It's a stupid answer, people want to have a chance at clearing it themselves and experience the story with their own character.
    (16)

  8. #148
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
    I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.

    I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.

    And yes, I would love an eventual story mode of t6+ as well.
    It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
    I am simply saying it's something I would enjoy.
    (6)

  9. #149
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kisshu View Post
    There's on part in the recent live letter announcement that shows how important coil story is "Discover what has become of the harbinger of the Seventh Umbral Era in the Final Coil of Bahamut." This is the story of what happened to the destroyer of 1.0, how he went from all powerfull being ripping apart the surface of Eorzea to ending up underground. To me that's a very important part of the overall story. If the story was something like in Crystal Tower which feels like a sidestory, I would have no problem with it, but to me it feels like I'm being left out of the story because I don't raid.

    As for people telling others to just watch it on youtube: then why play games at all when you can just watch everything on youtube. It's a stupid answer, people want to have a chance at clearing it themselves and experience the story with their own character.

    Thats what I meant. The story in coil is pretty epic and integral to the narrative of "a realm reborn". In truth, its SE's fault for locking it behind end game raid content. But here we are. I worked extra hard to get 2nd coil cleared, but I'd hate for someone not to be able to experience this story organically in game because they can't join a static, or find 7 other competent players to get it cleared.


    In the future, I'd like to see more raids that have side stories, a la CT, and not an important part of the main story. Also, future raids shouldn't be connected to each other, or require you to clear one to access the other. Of course.. thats a debate for a whole new thread...
    (11)
    Last edited by NyneAlexander; 09-30-2014 at 04:38 AM.

  10. #150
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Moomba33 View Post
    My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
    I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.

    I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.

    And yes, I would love an eventual story mode of t6+ as well.
    It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
    I am simply saying it's something I would enjoy.
    I don't buy it, not one bit.
    How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
    What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?
    (2)

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