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  1. #11
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I would love to have looping music in field but they should be very long themes if not they becomes boring after little time..
    (4)

  2. #12
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Magis View Post
    TBH, I haven't heard any ambient sounds while running around. It's mostly silent. I've been playing XI in the down time, and in that game you can damn well hear it. Large open areas would have howling winds, and the sea side you could hear the waters hit the shore. Either XIV's ambient noises don't have the same... "power" or the default noise is set way too low.
    Adjust your volume settings. If you've got ambient sounds set high you can hear so many things! scurrying animals in the forest, booming thunder claps, howling winds, cawing seagulls, screeching hawks, ocean waves crashing against the shore, the humming sound of aetheryte crystals, the list is endless!

    The only thing I wish they would do is separate large crowd sounds from the environment sounds, or at least make them a little less loud. If you have the ambient sound set high and run into a crowded area it's like someone turned the volume up 50%.
    (4)
    Last edited by Galliano; 09-30-2014 at 02:04 AM.

  3. #13
    Player
    Rennah's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    170
    Character
    J'rhal Tia
    World
    Balmung
    Main Class
    Bard Lv 80
    Agreed SO MUCH. Looping background music helps give an area character, but if the same tiny snippet of music just plays over and over, it wears thin and becomes repetitive fast. The short tracks we have are great; why waste them by making it so easy to get tired of them? Expand them and I'd probably sit in areas just for the music, like I used to do in Raincatcher in beta (one of the places that still never seems repetitive, but an incredible waste to be such a short theme).
    (2)

  4. #14
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    /signed.

    Soken redesigned the Pharos track to work in no time, it can be done rather quickly.
    (1)

  5. #15
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I agree with OP, between the long silences and same old battle music and FATE music we've heard since lvl 1, we vary rarely get to hear the OST of each zone.

    Also, kind of off topic, but could we have an option in the ambient noise section to turn off crowd noise? I love the sounds of the forest and whatnot, but I do not enjoy the obvious loop of crowd chatter.
    (0)

  6. #16
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    You know what I want? Tunepearls. Linkpearls that play music, which is just a lore-friendly method of having an in-game radio.
    (8)

  7. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the ambient noises XD- though I kind of wish they went a little further. When it is just me alone in Coerthas I expect to hear the snow crunch under my feet, there are footstep sounds but they're nothing like wandering out in the snow.

    Or the bells and chimes hanging from the Slyphland huts, they need to be chiming away when it is windy >.>. I've actually got a small list and screenshot library of locations I thought sound was missing... lol, wasn't sure to post it since I don't think many care about it and it isn't killing me to lack.

    I don't see an issue allowing people the 'option' to loop the songs, but I'm thinking some area's songs are too short and SE might be worried it wouldn't sound good to loop a 30 second track. Juke box/tune pearls might be a good solution :P
    (1)
    Last edited by Shougun; 09-30-2014 at 04:13 AM.

  8. #18
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I like the ambient sounds to but it's the combination of ambient effects and a beautiful soundtrack that make for a truly engaging experience.
    (3)

  9. #19
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I believe that they stopped the looping music because the original soundtrack was so... well it just wasn't as good as XI's was or the level of music we were accustomed to. It became obnoxiously repetitive because all the songs were very short. The original vision of the game was that we would be doing things quickly, and going back to XI.

    So players complained about the music and this is the result. What we said was "We want better, longer, more engaging and appropriate music". What YoshiP heard was "We don't like the music looping all the time it's annoying make it stop".

    So... Just another instance of really bad communication.
    (2)

  10. #20
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'm deaf as hell so i didnt even realize there was a big investment in ambient sounds, I just thought Nobuo didn't want to do full tracks because making a track that loops well without getting repetitive is a nightmare.
    (0)

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