How about instead of matching the difficulty against the last group to kill it, the devs sync the fate boss hit points to the number of characters it currently faces. What a concept!
How about instead of matching the difficulty against the last group to kill it, the devs sync the fate boss hit points to the number of characters it currently faces. What a concept!
WoW has a similar mechanism for world bosses. The more people attacking the boss the higher its health goes. Something like that would work well in this game especially for fates and B rank hunts. Have a base health that can be worked down pretty easily by 1 person, each person that is added to the aggro table would increase it's health by (X), not anything outrageous but enough to where it would allow the other person some wiggle room to get a gold rating if they join in no later than 1/3rd of the way left. you could also do something similar with A/S rank hunts as well but the base health would obviously be a lot higher.
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