I really haven't been trying to say I'm better than you, just that it didn't seem like you had done T7 and T8 due to your achievements and your stance on SS. You're the one who took it that way and went into a rampage on why I'm in fact not only not better than you, but you ARE better than me ... randomly. Not sure why you went into all this, but as you've seen from my lack of replies to this stuff until now I don't take it seriously since it's so silly.
Click the link. Look at the date. 4/14, the achievement in question is obtained.
You've replied more than anyone in this thread besides me lol, and it's not my stance on SS, it's my stance on CRIT sucking for PLD, and it's the correct stance. You were trying to use the fact that you thought that I had not done T7 or T8 to discredit me (randomly). As if it some how, even if that were the case, would make you a better authority on the subject.
Yes I am well aware that you mapped turn 3, and you know that because I linked it already. We were discussing T9.
FYI they do. A great deal of your weaponskills are defensive capabilities (see additional effects / combo bonuses for more info). Not to mention the faster WS casting time resulting in the universal cool down ending faster helps you to get that extra WS in before you need to worry about being free for stun. Also as we already discussed, the faster you hit threat cap the better, you can then cast some stoneskins, or maybe get some MP if you need, or throw in an extra few stuns, these are defensive capabilities.
Last edited by Mijin; 09-28-2014 at 09:16 AM.
Only Rage of Halone debuff helps, which is always up regardless of your skill speed.
Nothing in Second Coil require Stun. Don't bring up crap like Chimera or Ifrit HM.
On average, you would get more threat with crit than skill speed, therefore hitting the "threat cap" faster
What extra stuns are we talking about here again?
Because increased emnityx2 and restore MP don't help I guess.
Can stun adds all day and all night.Nothing in Second Coil require Stun.
Nope.On average, you would get more threat with crit than skill speed, therefore hitting the "threat cap" faster
Derp.What extra stuns are we talking about here again?
In a perfect setting with people geared to the gills, who never make mistakes, then yes CRIT would be better arguably, but none of you are that good, so I'll stick with defense rather than offense, except in the case where offense is the better defense (DPS checks), and then I'll just go WAR if the DPS suck that much.
Here is an example of a BG pld, as you can see they are super concerned about CRIT. (lol)
and another
and another
Last edited by Mijin; 09-28-2014 at 10:33 AM.
Clearly you don't even know how Savage Blade / Rage of Halone works.
It really doesn't.and restore MP don't help I guess.
None of the adds in second coil can be stunned.Can stun boss adds all day and all night.
Do you even know how threat works?Nope.
Derp.Derp.
Extra skill speed is never going to save you when you make mistakes.In a perfect setting with people geared to the gills, who never make mistakes, then yes CRIT would be better arguably, but none of you are that good, so I'll stick with defense rather than offense, except in the case where offense is the better defense (DPS checks), and then I'll just go WAR if the DPS suck that much.
Then you thought wrong, on trash even auto attacks are stunable from what I've seen.
Sure doesn't make matters worse.
It does if you aren't a terrible player who doesn't ever SS themselves.It really doesn't.
Depends on what you're trying to stun.None of the adds in second coil can be stunned.
I clearly know more than you do, not only about threat, but about every single aspect of life.Do you even know how threat works?
yes because increased enmity is such a difficult concept to grasp.Clearly you don't even know how Savage Blade / Rage of Halone works.
Derp.Derp.
Last edited by Mijin; 09-28-2014 at 10:34 AM.
Nope, an enemy is either stunnable or not. The stuff you say is super theory crafter level and doesn't seem to be from actual experience ... and if it is, it's from playing with people who can't play even decently and you probably shouldn't be talking about itemization and balance issues.
1. Tanking and healing are garbage easy in all content. Nothing's tuned for even i100, and even in i90 it was a joke to tank T9, like my group did. If you have to Stoneskin yourself to survive, I am so sorry.
2. SS sucks on PLD. All this hoola about Stoneskinning yourself, or being able to stun better, or build MP ... all irrelevant. You can't stun anything inside T6-9 once you're past the trash, BTW, not sure what hacks you've got to stun hornets, T7 adds, Dreadnaughts, or the wyvern in T9 but you're doing something interesting by trying it.
The SS benefits you provide are all theory crafter stuff that has almost nothing to do with coil or barely even dungeons/primals. At the end of the day DET >>> CHR > SS > Parry, because Parry doesn't even provide enough mitigation at max to change healing (Regen + Eos/Selene is more than enough in most content, and you're relying on CDs for harder hitting attacks). DET is by far the highest DPS increase. CHR is the second highest DPS increase, plus it has nothing to do with TP so it's win/win on T7 and T8. SS is a minor DPS increase that requires you to reach an extra attack or more before finishing a battle or cutting away from a target to have any worth, and if you run out of TP any excess TP is also going to waste.
Trust me, saying you Stoneskin yourself in content that matters isn't helping your case. You shouldn't be doing it except for T9 or if you run out of TP (which as said above, negates the SS benefits)
Last edited by Sleigh; 09-28-2014 at 09:47 AM.
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