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  1. #1
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Need more Epic battles

    Would like to see more battles where its more of a fight to the finish. The 1 hit kills makes it more difficult but the fight also is so short its pointless to raise anyone sometimes. Also its always the same routine so no strategizing in between fights either. Example is Turn 7 was difficult but easy to remember pattern and really didn't like where players would be able to get someone killed with voice at the end of fight, to dependent on others. When I say epic, I mean like Turn 5 but with like 30 players but as difficult as it is with 8 players but no pattern just a straight out battle, difficult enough where raises are needed, also worth doing. Duty finder is also becoming hard to get a party to stay more than 1 minute because of players knowing fight while others don't. Fight should have no pattern and always different.
    (2)

  2. #2
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Well, 30 people in twister phase would be epic for sure
    (1)

  3. #3
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mastanight View Post
    Duty finder is also becoming hard to get a party to stay more than 1 minute because of players knowing fight while others don't. Fight should have no pattern and always different.
    I even can't say better totally agree with that point !!
    (2)

  4. #4
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Yeah, I think it could keep it a bit more interesting if there were a certain "toolbox" of abilities and such a given encounter would have, but they wouldn't always happen in the same order.

    Only thing they'd have to make sure of, is that it can't spam the same high-power attack repeatedly. It should be where each is on a certain cool-down. So, once a boss uses a certain attack, or a certain phase happens, there's a timer that prevents it from happening again for a minimum amount of time. So, say after 2 minutes, there's a % chance that attack/phase could happen again, or something to that effect.

    There could still be phases, where after a certain amount of time, the boss would switch to randomly using a different set of attacks/phases. So, 1-3 minutes is "Set A", 3-5 minutes is "Set B", etc. etc.

    I'm all for keeping things a bit more randomized.
    (1)