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  1. #291
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    here's the way i feel on it, i don't care if they keep the random. but they need to make adjustments to it's calculations.

    Right now the calculation remains the same no matter how many fates you do, potentially leaving you at it FOREVER. Whilst statistically unlikely, this is an unfortunate truth.

    Instead, the system should account for failure to obtain the Atma, and with each concurrant failure, the chance to obtain it should raise, until the chance to obtain that Atma caps out at a 100% chance to drop, now this might take 100 fates, with a 1% increase in chance every time, but this would mean that eventually, you were guaranteed to get it. And once you get it, chance returns to normal, to increase for the next one.

    If there was that guarantee, i wouldn't be so bothered by Atma farming.
    (5)

  2. #292
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    I liked the Atma grind. I'm actually a bit disappointed it didn't take as long as what I was expecting. I really liked going to the lower level areas and putting FATE parties together with newcomers to the game, people working on their first atma weapon like myself, and those who were working on their second or third atma weapon. That breadth of player experience was really great to come across. All on my local server too, so if I wanted to make friends with the people I met I could just add them to my friends list. It's a great chance to communicate, interact, and potentially create lasting bonds with people on your very server.

    I liked making my own gear and spiritbonding it while I leveled my chocobo. I never used my chocobo in battle before the atma grind and it was a new and neat aspect of the game to me. The FATE descriptions were fun to read and the logistics of getting from one side of the map to the other before a targeted FATE ended also added strategy to the hunt. I'm looking forward to doing it all again for my second weapon as well and actually hope it takes a little bit longer this time honestly.

    I really like that the atma grind specifically has us do FATEs in the lower level zones rather than the endgame zones, otherwise newbies would never be able to complete a FATE on their own as everyone would just be too focused on endgame content like they already are (see Hunt grinding). Even then there were a few instances where I was stuck having to kill a FATE boss all my lonesome without anyone around to help me, thus failing the FATE due to time running out.

    I also like that the game offers other weapon alternatives especially for difficult content and that upgrading your relic isn't the only option available.

    I'm curious when people say they've spent weeks or months getting atmas. While I get the frustration, everyone's "time" is different. Some people can only commit 30 mins, 3 times a week to the game, while others will literally have the game played for them by a sibling or significant other while they are sleeping or at work. Saying it took "months" is a bit misleading as that's not actual time spent in game but spent in one's own subjective real life time. I for example, just so happen to be on vacation so I was able to dedicate pretty much two whole days to grinding out atmas. With that knowledge in mind, I'll be able to commit the same amount of time even when I go back to work as I have weekends as well. That's the thing though, I know people don't have access to my kind of time, and I sure as hell don't have the kind of time or resources that some people who play this game have.

    With that being said, I don't think I'm too much against a hard cap on how many FATEs need to be done in order for a person to be guaranteed an Atma. I'm not really a fan of RNG content in general. I don't think people should have to completely rely on the random nature of the drop rates. Time is time. It's pretty obvious that the devs have a "timeline" in their head whenever they release such content. In essence, based on the percentages, "it should take someone about X amount of time to complete Y content. That should hold the populace for awhile while we work on new content for an upcoming expansion / update etc."

    With that in mind, if there is a set "time" then that "time" should be measured in gameplay hours. Once it's been established then just make milestones and achievements based on that amount of time rather than a random number generator.

    In conclusion, low level FATEs and utilizing "outdated" content is essential for the gaming population. I don't think mixing old players with new players through content really needs to be an aspect of the games design that needs to be debated. It just needs to happen in order for the game to stay healthy, end of story.

    RNG based progression I don't think I'm necessarily sold on so much. You can still create "timegates" in other ways besides just random luck.
    (2)

  3. #293
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    Relic weapon is meant to be hard to get maxed. Otherwise all of Eorzea would be running around with one. I'm glad it takes time.
    (4)

    ~Quit moping, get hoping~

  4. #294
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaelah View Post
    Relic weapon is meant to be hard to get maxed. Otherwise all of Eorzea would be running around with one. I'm glad it takes time.
    now the atma not hard at all, its just very big time sink, if was system that give you atma after 100 fates in zone then fine, but spending whole night and morning with 0 drops is just ridiculous.
    (0)

  5. #295
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tagihi View Post
    now the atma not hard at all, its just very big time sink, if was system that give you atma after 100 fates in zone then fine, but spending whole night and morning with 0 drops is just ridiculous.
    That's the trouble with the drop rates I suppose, some people just have the worst luck. I went like a month with 0 atma once, even actively farming them. Got them all eventually though. I used to change zones after an hour of not getting one, made it slightly more bearable. The last one is the worst cuz you can't do that anymore.

    I'll probably be complaining here soon enough though, I still need to start atma farming for my MNK.
    (0)

    ~Quit moping, get hoping~

  6. #296
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaelah View Post
    That's the trouble with the drop rates I suppose, some people just have the worst luck. I went like a month with 0 atma once, even actively farming them. Got them all eventually though. I used to change zones after an hour of not getting one, made it slightly more bearable. The last one is the worst cuz you can't do that anymore.

    I'll probably be complaining here soon enough though, I still need to start atma farming for my MNK.
    Exackly what people trying to explain here they don't want atma hand out at silverplate, just simply adjust drop rate, and im sure more people will be motivated farm atma fates with lowbis around
    (0)

  7. #297
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kaelah View Post
    Relic weapon is meant to be hard to get maxed. Otherwise all of Eorzea would be running around with one. I'm glad it takes time.
    If the FATE's were actually difficult (and fun), then I wouldn't have minded them as much. Sadly, they're mind numbingly boring and require little to no effort (which is stupid, as we had to fight multiple bosses to get our Relics, which required effort in 2.0. Heck, people still wipe to Titan HM). The only "hard part" about the Atma weapon is the RNG. That's it.

    As a fun fact, the people complaining about the Atma drop rate are players who have been farming them for weeks/months. They've been dealing with this nonsense for far longer than us who are already up to our Novus or Nexus.
    (0)
    Last edited by Nestama; 09-27-2014 at 06:57 PM.

  8. #298
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nestama View Post
    If the FATE's were actually difficult (and fun), then I wouldn't have minded them as much. Sadly, they're mind numbingly boring and require little to no effort (which is stupid, as we had to fight multiple bosses to get our Relics, which required effort in 2.0. Heck, people still wipe to Titan HM). The only "hard part" about the Atma weapon is the RNG. That's it.

    As a fun fact, the people complaining about the Atma drop rate are players who have been farming them for weeks/months. They've been dealing with this nonsense for far longer than us who are already up to our Novus or Nexus.
    Can't argue with that (bold). The book FATEs are just as bad. Annoying too since they have 4-7 hour timers.
    (0)

    ~Quit moping, get hoping~

  9. #299
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,636
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rhomagus View Post
    I'm curious when people say they've spent weeks or months getting atmas. While I get the frustration, everyone's "time" is different. Some people can only commit 30 mins, 3 times a week to the game, while others will literally have the game played for them by a sibling or significant other while they are sleeping or at work. Saying it took "months" is a bit misleading as that's not actual time spent in game but spent in one's own subjective real life time.
    Yeah I agree that "time spent" is an irrelevant metric in a discussion about RNG, because Fate clearing speed is heavily dependent on a lot of factors.
    There is only one interesting metric here: Number of FATEs since the last drop.

    Worst of my set was 144 in central shroud.
    Took me around 6-8 hours to do that many FATEs, so a guy who can commit 1 hour a day for 3 days a week would have farmed nearly 3 weeks.
    (0)

  10. #300
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nestama View Post
    As a fun fact, the people complaining about the Atma drop rate are players who have been farming them for weeks/months. They've been dealing with this nonsense for far longer than us who are already up to our Novus or Nexus.
    This.

    Also it sucks for some people who have jobs and lives. They cant or don't want to devote 5 hours a NIGHT of their game time to a boring grind when they'd rather be doing other things.
    But are they any less deserving than any other player? Certainly not.
    Its sad seeing so many people insisting that this grind is "hard". It's NOT hard, its annoying.You can't see your progress. You can't tell how long you've been going at the grind. and even if you get one Atma, how much time has been wasted? Many just give up right then. It's not FUN when people are pushed in to giving up.
    (1)

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