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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Ya, its a mess sometimes. Most of this happens, because the groups dont have a leader who tells them what to do. And because of this, everyone is focused on himself and runs around all over the place or attacking the bard next to him instead of killing the healers first. This makes your healing even harder because if your group doesnt play as team you will have hard times to hold them up (and yourself). The whitemate pvp-skills are really nice to hold out as a whitemage while all enemys are trying to zerg you down. Not sure if you use them, but you should.

    I did ran in the same problem like you some while ago. Take the leader role in your group/alliance and tell them what they should do. This makes most of the runs a lot less messed up. Team A and C should have always 2-3 healers so you have one or two healers to heal you while you get zerged down. Dont even try to solo heal. That only works on B.
    (4)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Sanghelios View Post
    Ya, its a mess sometimes. Most of this happens, because the groups dont have a leader who tells them what to do. And because of this, everyone is focused on himself and runs around all over the place or attacking the bard next to him instead of killing the healers first. This makes your healing even harder because if your group doesnt play as team you will have hard times to hold them up (and yourself). The whitemate pvp-skills are really nice to hold out as a whitemage while all enemys are trying to zerg you down. Not sure if you use them, but you should.

    I did ran in the same problem like you some while ago. Take the leader role in your group/alliance and tell them what they should do. This makes most of the runs a lot less messed up. Team A and C should have always 2-3 healers so you have one or two healers to heal you while you get zerged down. Dont even try to solo heal. That only works on B.
    I did manage to use moves like Attunement at nice times (lol @ watching almost an entire enemy team blow 3 GCDs on you before finally figuring out you're largely immune to damage), but like I said, it seems like these advantages are never pressed by my teammates. As you said, it's frequently the case where I'll have a whole cadre of people on me with full HP and swing my camera around to see my other healer nowhere in sight, two-three dead DPS on our team and the remaining ones focus-firing an annoying but largely-forgettable BRD or SMN. >__>

    Do people usually respond well to declarations of leadership in FL? I don't feel like arguing with hotheads on TOP of getting trucked upon at every turn. @__@ On the other hand, if people respond well to it I may just start doing that. WHM is great bait, and I don't mind playing the role like that while the other healer keeps me up and our DPS pick off the enemy healers, but so often my groups are just "every man for himself" and that leads to some really stupid decision-making.

    I tend to use the AOE skill speed reduction move when I'm getting crowded by tanks/melee. Purify I try to use to get off a Swiftcast Cure II/Med II/Bene if me or the group is hurting (I try to save it for when I feel the enemies have blown most of their CC, but it's hard to gauge). Equinamity I will use against either a group of zergers to try to turtle through a beating until I get some help (almost never works due to crappy group coordination >__>) or to get spells off on a pesky single harrier (eff you, BRDs). I freely admit to having no clue when to use the PVP rez or Sacred Prism...any suggestions?

    I'm open to criticism about my ability, as I'm still learning, but my tools seem very limited against large groups, which is almost always what I face in FL.
    (0)

  3. #3
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by loreleidiangelo View Post
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    Unfortunately, this problem is very large problem for Frontline in many situation. I think is less your ability and more ability of your team? I do not know but is very common that nobody help healer from what people tell me.

    Problem is most do not want to listen? or most get lost during fight and forget to protect healer? This very common.
    When fight at flag sometime, team become very concern with defeat enemy player and do not help own healer but all flag fight depend much on team ability to help take people off you. If team do not help you then is nothing you can do unless want to find own way to make self useful. Maybe capture unguarded base? or guard own base? This only done if team really never help you and always die when you arrive at flag.

    I use Prism when sit at flag area and during time MRD and other team DPS use cooldown, make it easier to heal and take lower damage. PvP revive is save for other healer since it do not give debuff when use, debuff very hard to heal through and not good idea if healer has it as HP lower and heal value also lower.

    Is no advice for team who do not help or assist healer.
    Even if we say you very good player and play healer very well, if team do not help you then you still be defeated every time. Maybe is less you problem but more other people and from people tell me, other people do not listen or do not have initiative helping healer and sometime tell you do not teach them how to play? Like this then maybe better to play with some friend. Even if 1 friend is better than none.

    Maybe can try tell team at start of match? See if respond? Then plan as go along game. If want to give more situation you might have and need more opinion, can list out for reply.
    (0)