Can we please have a new system or something different? It feels like I am playing the same patch over and over, the coil, the tomes, the lockouts, its the SAME thing every patch.



Can we please have a new system or something different? It feels like I am playing the same patch over and over, the coil, the tomes, the lockouts, its the SAME thing every patch.

Will Tomestone-purchased gear follow the current scheme where it starts out weaker but upgradable via coil drops?
couldnt fit everything in with the 1000 word limit so heres part 2
Will we ever see the return of unique stats on gear such as the "Enhances [Job Ability]" stats that were on AF in 1.0?
I understand the goal of not upsetting player balance or making gear a requirement, but is there any reason something can be added to the Relic once it's reached its pinnacle?
Something like, "Enkindle recast reduced to 240 seconds" or even "Aetherflow IV", or a choice between the two.
Monks could have something like "Extended Greased Lightning Duration" or "Enhanced Mantra"
Paladin could have "Increased Enmity" or "Increased Spirits Within Damage", akin to 1.0.
also another question i had was
Will the addition of the new Tomestone mean you are removing the weekly cap on Soldiery tomes?
and will you be adding a cap to the new tomestone
i heard a person say that "I understand tome/loot caps are their to make people buy extra character slots ( $$$ for you obviously ) "
if thats true can you make a cash shop or something where you can spend rl money to by pass the sol limit and make it accessible so everyone knows about it



Will the development team consider, instead of rapid vertical progression, adding in new stats such as
a) "Critical Hit Damage Rating" (directly increases the damage of critical hits)
b) "Brutal Strike" (an ARPG term, basically a critical hit that will deal a massive amount of damage say 300% of a critical hit)

Will this new tomestone be the last one added? as others have stated we are worried that this method of vertical progression will be the pattern going forward.



To me ilvl seems like an old concept. Is there any plans to make a new system the focuses on a Horizontal Development with interested mechanics like FFX Sphere Grid or FFVII Materia?
Hell no.i heard a person say that "I understand tome/loot caps are their to make people buy extra character slots ( $$$ for you obviously ) "
if thats true can you make a cash shop or something where you can spend rl money to by pass the sol limit and make it accessible so everyone knows about it
/10

Can you tell us the reason why you chose ilvl as a core system for the game instead of other systems that you can think of for character progression?
Last edited by kog985; 09-27-2014 at 11:59 AM.
Mithena, please DON'T flood this thread with 800 questions in 10 posts like you did in the general topic post. There is a 1000 character limit imposed on your first post, but if you submit it and then edit the exact same post you'll see that there are no character limits on edits. Please just do one big post instead of flooding these with endless posts.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.





