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  1. #241
    Player

    Join Date
    Mar 2011
    Posts
    768
    Some of you guys are going a LITTLE overboard on the QQ factor. I'm very happy with the patch, HOWEVER:

    MP costs are a bit too high, ESPECIALLY when you consider that there are no true support classes in the game who can offer refresh/MP regen mid-combat. Other than that, mages deserved the nerfs and so did Archers.
    (0)

  2. #242
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    I really enjoy the sense of being limited and actually having to conserve mp as much as possible now, mp conserving was never in this game before and it was hard to actually end up using all your mp since the curing was such a easy to do, now instead of just hitting a cure on myself to cure everyone we have to target who we want, take time to rest mp and be somewhat smart about what we are brining into with us as a party, a pre 1.8 mage proberly could have solo healed without major major issue, now we need to think about what we are doing and not waste cures.

    I think it will take some time to get used to having to converse mp instead of using it blindingly as we have before, but once we shake off the habbits we have made over the last few months and settle into playing with more thought this is a good change, altho i do think conjs and thms do have less viability to use magic dmg spells and contribute to kiling our foes but that is only if you plan on going thin with only have 1-2 mages which ultimatly will proberly happen.

    The system isnt perfect for mages but its a step in the right direction with tweaking i think this could be great in the long run. I belive the diffculty gives room for new class's such as supporting class's to come into play which can make this whole partying process more balenced.
    (1)

  3. #243
    Player
    Morphemes's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Qata Tonic
    World
    Exodus
    Main Class
    Fisher Lv 27
    Quote Originally Posted by Demacia View Post
    Some of you guys are going a LITTLE overboard on the QQ factor. I'm very happy with the patch, HOWEVER:

    MP costs are a bit too high, ESPECIALLY when you consider that there are no true support classes in the game who can offer refresh/MP regen mid-combat. Other than that, mages deserved the nerfs and so did Archers.
    what? Mp regen MID combat?

    NOW THIS is what bothers me about FFXIV. There are too many people who don't value the skill of being prepared.

    My first inclination was to mention that I could have sworn there was an ability in there that had MP regen.
    (0)

  4. #244
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think that once we get the ability to cast spells in Passive mode as mentioned in the patch notes, things will be a bit easier.
    (1)

  5. #245
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Morphemes View Post
    what? Mp regen MID combat?

    NOW THIS is what bothers me about FFXIV. There are too many people who don't value the skill of being prepared.

    My first inclination was to mention that I could have sworn there was an ability in there that had MP regen.
    Is FFXIV your first MMO or something?
    (0)

  6. #246
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RathSkybreaker View Post
    in XI there was 5 members per party in XI if i remember correctly, it's been years.. and you needed one healer.. which wasn't bad at all.. back up was usually a SMN when I played though BLM and RDM worked.. ok thats with 5 people.. with 8 it makes sense to need more heals.....
    XI are 6 member parties and SMN could main heal. MP management was a big part of XI. I cured a 4 man party yesterday through the 25 Dungeon as THM and it was a challange but not impossible.

    If people learn to go into passive mode after a fight.
    If people stop brainlessly rushing through the dungeons.

    We made it to the end boss (full west one not the close one) with 12 minutes to spare.

    Now, let me repeat that: I cured the party on 32 THM, after coming back from a 6 month break, on our first attempt we made it to final boss (we wiped there).

    I don't see a problem with the Mage Classes, i see a problem with people not able to adapt to the changes. Learn to Play!
    (1)
    Last edited by Skyrant_Kangaroomouse; 07-22-2011 at 11:42 PM.
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  7. #247
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    Classes are for solo or small party content though, which means...

    ...OH NO.
    Finally someone brings this up. I was about to go find the quote from Yoshi-P.

    Conjurer getting a nerf is fine, but it shoud still be solo friendly, as Yoshi-P himself stated that this is what the classes would be geared for. Jobs are meant for parties. Although for my own part, I'm not as concerned about soloing an NM. Just regular monsters are fine with me. But I want it to be tough because they are always on the verge of killing me, not because I'm running out of mp at a rediculous speed.

    Mages and healers already have to deal with a very low defense, and their melee might as well be a breeze blowing. Why should we have to worry about running out of firepower and/or healing power in a few casts? You don't see melee running out of hits. What makes a game fun is being able to use your skills, not sitting.

    Now, there might be some items or such in the works that have not been released yet to balance this out, but it would be nice to hear about it so everyone could settle down if that be the case.
    (3)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #248
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Chezen View Post
    Mages and healers already have to deal with a very low defense, and their melee might as well be a breeze blowing. Why should we have to worry about running out of firepower and/or healing power in a few casts? You don't see melee running out of hits. What makes a game fun is being able to use your skills, not sitting.
    Wait wait wait... you mean mages had low defense? the same mages that solo-tanked NMs? The same mages that magic darted so much? The same mages that could mana burn everything, the same mages that aoe distinction was a simple cast time annoyance?

    I much be living in an unbalanced world....no wonder it was 90% quit rate.
    (0)

  9. #249
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Just tried to solo R20 leve with my CON

    God these Foraging Does hurt >.>

    EDIT: But the actual mobs for the leve were easy mode still. 3 spells and they died. It's just the ones that spawn that weren't "hidden imps" were way strong (Like 200 damage per hit >.>)

    EDIT2: Ow these Pterocs really hurt...
    (1)
    Last edited by SuzakuCMX; 07-22-2011 at 11:50 PM.

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #250
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    Wait wait wait... you mean mages had low defense? the same mages that solo-tanked NMs? The same mages that magic darted so much? The same mages that could mana burn everything, the same mages that aoe distinction was a simple cast time annoyance?

    I much be living in an unbalanced world....no wonder it was 90% quit rate.
    Solo "tanking" a mage is not tanking, it's a combo of heals and attacks. Yes, I solo conjurer. A real tank can take dmg much better.

    However, the defense was off, I'll give you that. I should have been getting hit harder.

    Edit: You might also note, I did not say you should be able to do that with an NM. That was the OP. I consider NMs to be party content, so I wouldn't think you should be able to solo them easily in any class.
    (0)
    Last edited by Chezen; 07-22-2011 at 11:52 PM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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