It's a skill designed with PvP in mind, and has a minor use in PvE. Use it if you want. Or don't. No one cares.
It's a skill designed with PvP in mind, and has a minor use in PvE. Use it if you want. Or don't. No one cares.
I don't always pug, but when i do, it's with Pretty Ugly Guys
That doesn't really make it a good tank skill. Even in that rare situation it's not like it still generates much aggro at all.But you then also have to take into account that perhaps you weren't main tank for the fight and the healer derped letting the main tank die and you have to pick up where they left off. Any extra enmity at all is much welcomed then after the initial provoke, especially off GCD.
A PVP skill that was put into the game before PVP and isn't actually listed with all the PVP skills?
Sacre bleu, mes amis!
No, but really, go away if you're gonna be like that.
No, It's not a lot of enmity but it is enough to negate about 1 WS and auto-attack of a DPS. With its frequent usability it's nice in a pinch. Being the OT is basically like being another DPS so that's a nice addition there as well. Not every ability has to line up with being only mitigation for tank, only healing for healers and only DPS for DPS. It's one of those situational abilities and certainly shines in the right situations.
I'm pretty sure it's there for when you are playing solo.
It's an ok skill but it would be better if Mercy Stroke put a timed buff on the mob. If the mob died while under the buff, the war is healed. Trying to get the last hit against dps is dumb.
Also, I don't like abilities that only work on trash and are useless on bosses.
Mercy Stroke would be better if it didn't have the % health requirement to use. Either it just does the minor heal (as others suggested) or it puts a buff on the mob that the war can consume with another combo for healing.
It would be similar to spirits within, but with a small heal instead of silence.
When one does not have enough enmity by the time the mobs reaches <1%.. Better call Houston. xD
With several dots ticking, mobs just drop from 2% to 0%. I wouldn't mind a small change to MS to give it some better use.
It does feel good when you time it perfectly, but it's a timed guess. I rather have something solid instead of RNG.
Extra damage at no opportunity cost is far from useless.
I think WAR is in a pretty good spot, in terms of how useful/applicable all of their abilities are.
The main outlier, to me, is Fracture. Its opportunity cost is far too high for how little you gain.
And things like one-ilm punch(MNK) weren't designed with pvp in mind? or (and this one i really love) feint(DRG)?
I believe my point still stands.
I don't always pug, but when i do, it's with Pretty Ugly Guys
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.