I like it simply for the fact that some of my DD friends like to leave mobs with 1% health, because they "don't wanna waste their skills on a near dead mob", so I get to finish them off without wasting TP on overpower or something. x')
I like it simply for the fact that some of my DD friends like to leave mobs with 1% health, because they "don't wanna waste their skills on a near dead mob", so I get to finish them off without wasting TP on overpower or something. x')

I'd say WAR's got it better. All big CDs available for each Dread and more DPS in tank stance. Only thing PLD has is Hallowed and Tempered Will for running through landmines. PLD also crossclasses Mercy Stroke so it can be used in the same way as WAR for T8.
Very related, this is a couple dungeons I did back to back
It's like an HP pinata, there's 0 reasons to not delay it a bit and possibly proc the heal
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