

More like 10m now since you have to pay the ransom to people holding small houses hostage. Assuming your server is like Hyperion where the smalls were all bought within 6 hours of maint end.
XI: Zeroblade, Titan Server

...Hours? On Balmung they were gone within minutes. By time I managed to patch the game right after maint they were all taken.
Gardening is no more a gated content then Coil is. Coil requires that you have at least one level 50 battle job and that you have a certain amount of gear, if you do not put this minimum amount of time and effort in, you simply are NOT doing coil.
Gardening is similar. It requires you have at least one gathering or crafting job at level 50 and that you spend a certain amount of time trying to make gil. If you have a level 50 gatherer, even if its not melded, and you use that job effectively, you can make 2-4 mil gil pretty easily. Crafting is even easier to make gil but it requires more economical knowledge, research, and some investments. If you are just gathering "casually," then it will take you longer but that is YOUR choice. Even if you have a job or whatever, your time is not any more valuable than anyone else's, you should NOT be getting the same treatment as those who have put more time into the game. As long as you keep at it and save gil, which is ridiculously easy to do in this game since there's nothing else to spend your gil on, you will slowly but surely get there. This is assuming that there will be enough housing space to go around, which I admit is not a safe assumption. If you're just gonna sit around, expecting housing and gardening to be given to you as entitlements that you're simply not gonna get them or at least do not deserve to.
There are other ways to get gil besides gathering and crafting but if you are doing thing legit, they are probably the longer routes.
Yes, that's exactly what I expect. If the average player don't have 2-4 mil gil then it just means the average player spent almost no time or effort trying to make gil. There is absolutely nothing wrong with a game expecting players to put some time into the game in order to gain access to other contents of the game, not like gardening is even a big game content btw. Like I've already said, other "endgame" content works in a similar way.



I'm curious. Are FC leader not letting their members use the gardens?
There's nothing stopping anyone from doing coil. Limited house plots are stopping anyone who wants to garden.


I can understand wanting to garden without a house for the items, and I support that, but this I don't understand.
From my experience, I just plant something and wait a few days for it to finish, occasionally putting fishmeal and tending to it like once a day. Not something I'd usually call engaging or fun gameplay. :x
Last edited by FoxyAreku; 09-22-2014 at 11:52 AM.



The sad part is, I've run around my housing ward (and some others) every so often and am appalled at the lack of utilization... Chocobo stables with no chocobos in it, hay all over the ground (dirtiest setting), and you guessed it, unused garden patch(es). Been like this for a while for some of them.
Also, I'm referring to the homes/wards that have existed for months now. Not the newly bought ones.

I agree with the unused garden part, but unused stables is a little more understandable. Most people only use it to color their chocobo, and for training, once you train them you can withdraw them out right away. I like taking my chocobo along with me so he get XP when I kill stuff, he is level 10 now, i'm trying to get some onions to feed him, but they are too expensive to buy. Like 1 mil for each one.The sad part is, I've run around my housing ward (and some others) every so often and am appalled at the lack of utilization... Chocobo stables with no chocobos in it, hay all over the ground (dirtiest setting), and you guessed it, unused garden patch(es). Been like this for a while for some of them.
http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
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