Quote Originally Posted by BreathlessTao View Post
Communication between devs and players has been such a cornerstone of FFXIV (lack of it in 1.0 and emphasis of it in ARR), so, really, whatever happened to that? Extensively, why do us, non-Japanese players, have to feel like we're just ignored, time and time again? /Frankly, for whatever reason, I'm still willing to give them the benefit of the doubt and believe they are listening to the feedback on the forums - the Japanese forums, that is, and the Japanese forums only./
As a European player myself I feel the level of interaction by devs towards us is actually still relatively high. It's more than numerous other MMO's out there and it's certainly greater than what the current biggest competitor had to offer. What people do need to realize though is that their demands and concerns though may simply be concidered as ludicrous and belong in the garbage bin at best.

You yourself set a very good example to that, you state the following: with a casual nature of the game being emphasised so much and then continue with some bogus listing on as to how this would be restricted. But you completely forget that Yoshi, and others, have repeatedly stated that they consider this game like a theme park. With different levels of content for everybody. At no time has it ever been said that all content ought to be accessible by everybody.

You also appear to believe, or at least are most certainly giving that impression, that (a majority of) casual players would be working down this list as they can't choose. For many players though, that's simply not going to be the case. Most will have no issue finding what they like doing and just stick to that. And it's not so much even casual gamers which come and cry about not being able to do all of it on these forums, it are usually the players who want it all with minimal time investment. The same who would followingly start QQ'ing that the game has nothing left to offer them.

Quote Originally Posted by BreathlessTao View Post
Also the issue this /"personal" housing/ managed to fester, on the other hand, is the serious concern we now have: the game is just one year old, and we've already heard server/infrastructure limitations as the main reason way too often for so many things getting limited or outright not implemented at all. Is this how it's gonna be, is this what's down the road for ARR? Because if it is, then we might as well start thinking about designing the coffin and the gravestone of the game.
Server limitations in MMO's are absolutely nothing new. And will also remain a part of the genre forever. It is not a reason to think about designing the coffin and the gravestone for the game. It is a reason to start redesigning certain features on the backend. What people conveniently tend to forget is that that's not a matter of a simple button click. But may be a tedious process which can take months before a method is found which works in a more optimized fashion.