This game loves tacky glows since they're cheaper to implement than real effects, animations or unique gear, at least there's an option to turn off battle effects, had them all turned off except mine for a year and never looked back.



This game loves tacky glows since they're cheaper to implement than real effects, animations or unique gear, at least there's an option to turn off battle effects, had them all turned off except mine for a year and never looked back.

OP How are your graphic settings? I recently upgraded to ps4, and some things that looked awful on low graphics look amazing now. I also didn't realize how flashy some jobs are until I had other people's graphics turned back on (which I then had to turn off as they block things in coil). Remember all their stuff is done in perfect settings with perfect graphics. The second you lower your graphic settings a ninja will not look anywhere as flashy. As a Blm I'm already pretty flash tastic with every move I do, I didn't realize how much so it was until I was running at full graphics
I think the character animations look nice, but so does PGL/MNK (and probably some other classes that I pay less attention to). Jumping on the enemy's back is definitely a nice touch and it would be cool to see more of that. Other than those things I don't see a huge difference. Then again, I'm used to seeing fire III and flare exploding all over the screen.
I wanna see these moves on other races (lala omg) before I judge


My only problem with the current animations is how short they are. I realize it has to be that way because the combat is too fast paced to have any sort of duration on effects. For instance, in my mind flare would ideally last about three seconds. The melee animations are all beautiful, in my opinion, but they are rushed. They have to end before the global cooldown is done otherwise the animations wouldn't have any chance to flow. Having designed Ninja from scratch for the 2.0 system, I bet it was easier to make animations that were more fluid.
the animations are WAY more fluid and chain way better than both Drg and Monk , but the ninja spells are "ok" at most
howerver dragon kick, chaos trust , flare, holy , steel cyclone , rain of death are still awesome :3
Last edited by Warlyx; 09-22-2014 at 04:28 PM.


I'm sure we will see more 'flashy' skills when our level cap is increased with 3.0;





Agree. I was just watching 1.0 combat and while the animations for DRG attack were the same, it looked better/more detailed due to the slower pace of the battle system.My only problem with the current animations is how short they are. I realize it has to be that way because the combat is too fast paced to have any sort of duration on effects. For instance, in my mind flare would ideally last about three seconds. The melee animations are all beautiful, in my opinion, but they are rushed. They have to end before the global cooldown is done otherwise the animations wouldn't have any chance to flow. Having designed Ninja from scratch for the 2.0 system, I bet it was easier to make animations that were more fluid.


Don't know what game your playing OP.
All the classes stay true to animations, for the style of play that they represent.
We are now starting to get exotic classes now, so animations will change accordingly.
Wait till Samurai comes out... and the gun class.
The only class i would agree could use the same run animation, would be mnk. Besides that the animations stay true.
Last edited by Rustyhagun; 09-22-2014 at 05:54 PM.
"You cannot simultaneously prevent and prepare for war."


Ill give you a tip for that..l
Make your name plate a different color. I have mine as a bright yellow color. You will always be able to see where you are.
"You cannot simultaneously prevent and prepare for war."
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