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  1. #11
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    This game loves tacky glows since they're cheaper to implement than real effects, animations or unique gear, at least there's an option to turn off battle effects, had them all turned off except mine for a year and never looked back.
    (2)

  2. #12
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    OP How are your graphic settings? I recently upgraded to ps4, and some things that looked awful on low graphics look amazing now. I also didn't realize how flashy some jobs are until I had other people's graphics turned back on (which I then had to turn off as they block things in coil). Remember all their stuff is done in perfect settings with perfect graphics. The second you lower your graphic settings a ninja will not look anywhere as flashy. As a Blm I'm already pretty flash tastic with every move I do, I didn't realize how much so it was until I was running at full graphics
    (2)

  3. #13
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I think the character animations look nice, but so does PGL/MNK (and probably some other classes that I pay less attention to). Jumping on the enemy's back is definitely a nice touch and it would be cool to see more of that. Other than those things I don't see a huge difference. Then again, I'm used to seeing fire III and flare exploding all over the screen.
    (0)

  4. #14
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I wanna see these moves on other races (lala omg) before I judge
    (3)


  5. #15
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    My only problem with the current animations is how short they are. I realize it has to be that way because the combat is too fast paced to have any sort of duration on effects. For instance, in my mind flare would ideally last about three seconds. The melee animations are all beautiful, in my opinion, but they are rushed. They have to end before the global cooldown is done otherwise the animations wouldn't have any chance to flow. Having designed Ninja from scratch for the 2.0 system, I bet it was easier to make animations that were more fluid.
    (1)

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the animations are WAY more fluid and chain way better than both Drg and Monk , but the ninja spells are "ok" at most

    howerver dragon kick, chaos trust , flare, holy , steel cyclone , rain of death are still awesome :3
    (2)
    Last edited by Warlyx; 09-22-2014 at 04:28 PM.

  7. #17
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    I'm sure we will see more 'flashy' skills when our level cap is increased with 3.0;
    (1)

  8. #18
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ryans View Post
    My only problem with the current animations is how short they are. I realize it has to be that way because the combat is too fast paced to have any sort of duration on effects. For instance, in my mind flare would ideally last about three seconds. The melee animations are all beautiful, in my opinion, but they are rushed. They have to end before the global cooldown is done otherwise the animations wouldn't have any chance to flow. Having designed Ninja from scratch for the 2.0 system, I bet it was easier to make animations that were more fluid.
    Agree. I was just watching 1.0 combat and while the animations for DRG attack were the same, it looked better/more detailed due to the slower pace of the battle system.
    (0)

  9. #19
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Don't know what game your playing OP.

    All the classes stay true to animations, for the style of play that they represent.

    We are now starting to get exotic classes now, so animations will change accordingly.

    Wait till Samurai comes out... and the gun class.

    The only class i would agree could use the same run animation, would be mnk. Besides that the animations stay true.
    (0)
    Last edited by Rustyhagun; 09-22-2014 at 05:54 PM.
    "You cannot simultaneously prevent and prepare for war."

  10. #20
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by myahele View Post
    Flashiness is the reaspn why i turnoff party members animation whenever i play a melee or tank. Aint no way i can position myself with eveything going on
    Ill give you a tip for that..l

    Make your name plate a different color. I have mine as a bright yellow color. You will always be able to see where you are.
    (0)
    "You cannot simultaneously prevent and prepare for war."

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