

Healer strike is ridiculously foolish and accomplishes nothing



Considering I've played a mage on just about every other MMO aside from this one I have more than my fair share of experience with the class. Not only this but from the pure fact that THM was broken against NMs and the class was too easy I didn't want to level it. Now I want to level conj, also considering most of my friends went on a splurge on hitting 50 THM I know just as much as they do in terms of stat allotment.
http://dn.guildwork.com/
I have to agree with this. I'd rather be spamming cures than sitting and watch everyone else fight. Viewing from the sidelines isn't strategy, it's poor game design.



Implement refresh ---> done. As I said earlier.
http://dn.guildwork.com/
Oh, so you just stand there with no mp, casting spirit dart once in awhile? Or do you stand there hoarding mp for cures? Both options sound super engaging.



They haven't changed diddily squat.
For real.. I couldn't believe my eyes that they changed the recast time without increasing the damage. Amazing. So now I can drain my MP by another 100 MP ever 30 seconds and do 200 damage? Good job, SE. And it is a complete joke that Conjurer ranged attacks are every 10 seconds while DoW have auto-attack from their range.
Atlus is still around, and they're doing great. They're about to release Catherine, a great game, and they released Demon's Souls, an incredible game.:O
Thank you Evangela for the headlines.I have been off for more than 5 months now,i have been waiting and waiting for major improvement, but it seems Square-Enix keeps disappointing everybody .Oh boy, what really happened to Square Enix =(,is SE gonna go down like Atlus? (btw Atlus is no more)
Yeah you are failing to see the point of this thread. None of us want to be healers.Ok so look in an 8 person party you shouldn't be able to survive with 1 healer in the first place.. This being said you have two healers you can rotate passive / active between the two, with mana regen and actually putting points in MND people can then stfu and realize that this game has actually gotten what the majority of players wanted. Toughness, before, this game was shit easy.. THE NM's were a joke. Now I want to go fight them again because it seems like it might actually be worth the challenge TY SE you did a great job.
Why would they regen the MP if they want it to be almost 20% of your MP bar to begin with?
I think this is a great idea. That really puts it into perspective. If you could only regen TP by being disengaged there would be an uproar on these forums. You meleers need to take note.Whereas, I play a video game to play it, not watch mp bars refill.
How would you feel as a DD if all your attacks took TP and you could only regen TP by being disengaged. So you would have to stand around storing up TP in between each battle, and if you ran out of TP during the battle, lose city?
We're not healers.. Conjurer has 6 elemental magic spells.. 6 Ancient Magic spells, and 1 Cure spell. None of us signed on to be White Mages.. we aren't putting any points in MND.. our points are in magic attack.
no, refresh would be great cause then we could have 1 job that does nothing but cast refresh and one that casts nothing but cure, and they will be so fun that parties will have no trouble finding people to fill that role in their groups. I know cause in XI no one ever ever ever had trouble finding a brd, rdm, or whm.



Seriously man, I totally agree.Just had a thought reading through all these posts, and a few of you bring up a good point.
I liked contributing to the damage done in battle while also main healing by, yes admittedly, spamming spirit dart. Was it perhaps as effective as a spell? No, but at least I was doing more than sitting on my ass while watching my friends take down leve-mobs and NM's.
Now almost having my position forced to the back like in XI, I realize again why I didn't like my job as a Red Mage, or as a scholar. Were we ever allowed to melee a mob? No, never. As a red mage, maybe until level 31, but that was the end of the line. That's what I liked so much about THE OMG FLAWED REDUNDANT SYSTEM that was in place up until a few hours ago.
At least in between cures I could get a few spirit darts in there before I had to do it again. Now that that's gone, I just don't know. :/
FFXI was flawed because your party wasn't good if you didn't have a Bard.
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