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  1. #151
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LuxLex View Post
    The only thing hard about watching your mp bars refill is resisting the urge to control-alt-delete.
    get back to me when you're in the middle of a 30 minute fight where you don't have time to put up your weapon, then we'll talk.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #152
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by LuxLex View Post
    Sorry, what level are your mage classes? I am guessing below 22 since they don't show up on your sig.

    So since you clearly have no interest in being a mage, what right do you think you have to dictate how gameplay should be for mages? What do you even know about it?
    Considering I've played a mage on just about every other MMO aside from this one I have more than my fair share of experience with the class. Not only this but from the pure fact that THM was broken against NMs and the class was too easy I didn't want to level it. Now I want to level conj, also considering most of my friends went on a splurge on hitting 50 THM I know just as much as they do in terms of stat allotment.
    (0)

  3. #153
    Player

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    Jul 2011
    Posts
    47
    Quote Originally Posted by darkstarpoet1 View Post
    yeah and it is sooooooooooo much fun putting your weapon away in the middle of a battle instead of idk....what else could i be doing.... oh yeah.... actually helping in the battle like i was before.
    I have to agree with this. I'd rather be spamming cures than sitting and watch everyone else fight. Viewing from the sidelines isn't strategy, it's poor game design.
    (3)

  4. #154
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Implement refresh ---> done. As I said earlier.
    (0)

  5. #155
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Dubont View Post
    get back to me when you're in the middle of a 30 minute fight where you don't have time to put up your weapon, then we'll talk.
    Oh, so you just stand there with no mp, casting spirit dart once in awhile? Or do you stand there hoarding mp for cures? Both options sound super engaging.
    (2)

  6. #156
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by RathSkybreaker View Post
    Implement refresh ---> done. As I said earlier.
    Refresh would be the same as lowering mp costs. We shouldn't be working backwards now...
    (0)

  7. #157
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vivoco88 View Post
    Hi guys,

    I have a very interesting and quick question.

    Aside from the enhanced magic effects ,Are the magic animations (or vissual effex) still the same? or did SE make some changes?
    They haven't changed diddily squat.

    Quote Originally Posted by Evangela_II View Post
    it's all same lame

    they reduce the AMs cast time but they're still useless

    even a normal attack (spirit/phantom dart) got nerfed too

    what a joke? 10 seconds cooldown for normal attack, while DoW got Auto-Attack

    DoM getting worse everytime they update the game
    For real.. I couldn't believe my eyes that they changed the recast time without increasing the damage. Amazing. So now I can drain my MP by another 100 MP ever 30 seconds and do 200 damage? Good job, SE. And it is a complete joke that Conjurer ranged attacks are every 10 seconds while DoW have auto-attack from their range.

    Quote Originally Posted by Vivoco88 View Post
    :O
    Thank you Evangela for the headlines.I have been off for more than 5 months now,i have been waiting and waiting for major improvement, but it seems Square-Enix keeps disappointing everybody .Oh boy, what really happened to Square Enix =(,is SE gonna go down like Atlus? (btw Atlus is no more)
    Atlus is still around, and they're doing great. They're about to release Catherine, a great game, and they released Demon's Souls, an incredible game.

    Quote Originally Posted by RathSkybreaker View Post
    Ok so look in an 8 person party you shouldn't be able to survive with 1 healer in the first place.. This being said you have two healers you can rotate passive / active between the two, with mana regen and actually putting points in MND people can then stfu and realize that this game has actually gotten what the majority of players wanted. Toughness, before, this game was shit easy.. THE NM's were a joke. Now I want to go fight them again because it seems like it might actually be worth the challenge TY SE you did a great job.
    Yeah you are failing to see the point of this thread. None of us want to be healers.

    Quote Originally Posted by RathSkybreaker View Post
    What if they made mp regen possible during battle? Then I guess no one would cry anymore. Personally if i was playing a mage I wouldn't mind giving my fingers a break, especially if nothing exciting is going on.. I mean sitting out a few isn't a huge deal.
    Why would they regen the MP if they want it to be almost 20% of your MP bar to begin with?

    Quote Originally Posted by LuxLex View Post
    Whereas, I play a video game to play it, not watch mp bars refill.

    How would you feel as a DD if all your attacks took TP and you could only regen TP by being disengaged. So you would have to stand around storing up TP in between each battle, and if you ran out of TP during the battle, lose city?
    I think this is a great idea. That really puts it into perspective. If you could only regen TP by being disengaged there would be an uproar on these forums. You meleers need to take note.

    Quote Originally Posted by RathSkybreaker View Post
    Take points off of vit and put points on MND healers are supposed to be squishy in the first place.
    We're not healers.. Conjurer has 6 elemental magic spells.. 6 Ancient Magic spells, and 1 Cure spell. None of us signed on to be White Mages.. we aren't putting any points in MND.. our points are in magic attack.
    (3)

  8. #158
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    no, refresh would be great cause then we could have 1 job that does nothing but cast refresh and one that casts nothing but cure, and they will be so fun that parties will have no trouble finding people to fill that role in their groups. I know cause in XI no one ever ever ever had trouble finding a brd, rdm, or whm.
    (2)

  9. #159
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Oscillate_Wildly View Post
    Just had a thought reading through all these posts, and a few of you bring up a good point.

    I liked contributing to the damage done in battle while also main healing by, yes admittedly, spamming spirit dart. Was it perhaps as effective as a spell? No, but at least I was doing more than sitting on my ass while watching my friends take down leve-mobs and NM's.

    Now almost having my position forced to the back like in XI, I realize again why I didn't like my job as a Red Mage, or as a scholar. Were we ever allowed to melee a mob? No, never. As a red mage, maybe until level 31, but that was the end of the line. That's what I liked so much about THE OMG FLAWED REDUNDANT SYSTEM that was in place up until a few hours ago.

    At least in between cures I could get a few spirit darts in there before I had to do it again. Now that that's gone, I just don't know. :/
    Seriously man, I totally agree.
    (4)

  10. #160
    Player

    Join Date
    Jul 2011
    Posts
    47
    FFXI was flawed because your party wasn't good if you didn't have a Bard.
    (2)

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