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Thread: Carebear FF14

  1. #91
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by William_Almasy View Post
    Pvp is what kept "WoW" alive and on an international stage; not its dungeons.
    My cousin said pvp and flying around a world is what kept him playing.

    also the huge fights on the outside and defending outpost from hordes. it was something to do while he waited for expansions.

    FFXI was the same though we had stuff to do, sky runs, bcnm, ksnm, abyss, missions, AF gear quest leveling the grind kept people back in order for them to produce content, Al Zahbi's defense there is more stuff but mostly it was the grind for me it slowed up stuff lets you enjoy the game not speed passed it
    (0)

  2. #92
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by William_Almasy View Post
    Pvp is what kept "WoW" alive and on an international stage; not its dungeons.
    Sorry this is NOT WoW and FFXIV does not need PvP to stay alive. SE specialize in PvE.
    (2)

  3. #93
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,530
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Check your privilege OP.
    (0)

  4. #94
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Ronyx View Post
    Sorry this is NOT WoW and FFXIV does not need PvP to stay alive. SE specialize in PvE.
    Pretty much. Besides, Wow would have been hugely successful even without open world PvP. It had the huge advantage of being a recognised IP by a respected company launched at a time when MMOs were a reasonably niche sort of game. It attracted a ton of players that wouldn't have played any other type of MMO. As someone who played from just after launch on one of the original PvP servers, I can tell you that PvP was incredibly easy to avoid if you didn't feel like dealing with other players while levelling. WPvP was never a huge selling point until Wrath and the invasion of the Halotards.
    (1)

  5. #95
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Baneus View Post
    Pretty much. Besides, Wow would have been hugely successful even without open world PvP. It had the huge advantage of being a recognised IP by a respected company launched at a time when MMOs were a reasonably niche sort of game. It attracted a ton of players that wouldn't have played any other type of MMO. As someone who played from just after launch on one of the original PvP servers, I can tell you that PvP was incredibly easy to avoid if you didn't feel like dealing with other players while levelling. WPvP was never a huge selling point until Wrath and the invasion of the Halotards.
    On the three PVE Servers I played, I often found horde players in alliance areas... (and vice versa) I wouldn't even think about heading to PVP Servers because of that.
    (0)

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